Author Topic: Why does everyone hate Starbound?  (Read 9931 times)

I don't own Starbound so I can't say anything about the game. All I know is that the game was apparently disappointing because it of the development and it could've been more than it was in the end and blah blah. Either way now they've released the 1.0 'Full Release' and I guess it's much better now because everybody's loving playing it now.
Then some devs, like those from Overwatch, add pointless garbage the whole time so they have an extremely shallow and short game with a lot of cool props that might get used one day.
Overwatch isn't even a good example if you want to talk about 'adding pointless garbage'. Over the past 2 months they've been balancing the game, adding fixes, and added in a new hero in. Looking at the type of game OW is I'm positive in the future they'll be adding in new maps and gamemodes along with new cosmetics as well.

the movement is slippery and the combat is still boring and lame

there isnt anything to do post game besides the stuffty randomly generated 3-4 sidequests that give you useless rewards

other than that its alright, i dont hate it

Terraria doesn't have an endgoal either (there's a steady progression to the game but you can stop wherever you like).
there is most definitely an end goal now in terraria

also another reason people hated starbound is because the development team could not take even the slightest criticism. they banned every single person on their forums that questioned or gave their opinions on the games slow progress.

the owner of the team was a former member of terrarias art team and he got pissed that red (relogic owner) wasn't working on terraria enough (cause he just had kids and stuff) and he quit and made starbound.

there is most definitely an end goal now in terraria
There's pretty much always been an end goal, 1.1 was defeating all mech bosses, 1.2 was beating the frost moon, and now in 1.3 you got the moon lord.
Your end goal in Terraria is mainly becoming as powerful as possible

not to mention the dedicated server software is ABSOLUTE ASS

Then some devs, like those from Overwatch, add pointless garbage the whole time so they have an extremely shallow and short game with a lot of cool props that might get used one day.
wait what that wasn't even related to your point
also you're very wrong and they're an AAA company so I'm not sure why you've brought it up

in fact your original point was only slightly related to the topic since you talked about another indie game dev

I'm confused now

not to mention the dedicated server software is ABSOLUTE ASS
yeah this, no matter how much I like the game I can't say it's optimised, and a game like this really shouldn't be running poorly

one example is the cutscenes and stuff will lag horrendously, which kind of ruins the story if I'm missing out on parts

yeah this, no matter how much I like the game I can't say it's optimised, and a game like this really shouldn't be running poorly

one example is the cutscenes and stuff will lag horrendously, which kind of ruins the story if I'm missing out on parts
ten people maxing out an i5-6600k is absolutely handicapped

one example is the cutscenes and stuff will lag horrendously, which kind of ruins the story if I'm missing out on parts
me and doughboy were spamming instruments in front of you thats why it was lagging lmao

me and doughboy were spamming instruments in front of you thats why it was lagging lmao
I still got it in singleplayer though

however forget u guys

I know I'm late for this but:
There are devs that take a long time and do good things, like those from Project Zomboid. They recently updated to literally quadrupled the resolution of every texture in the game, which was pretty awesome.

Then some devs, like those from Overwatch, add pointless garbage the whole time so they have an extremely shallow and short game with a lot of cool props that might get used one day.
Overwatch hasn't added any "pointless garbage", Ana is a good character and the game lacked supports. That's pretty much the most major addition, other than that that I don't see how the game is shallow to begin with.

After playing Starbound for 24 hours or so on steam I feel like I didn't get my moneys worth highly due to the fact that the game costs more than Terraria, advertises more content than Terraria and in my opinion it makes it look like a competitor or a replacements of sort to Terraria, and that's the expectations I had going into the game. In the hours I played I didn't feel like I was playing anything new, and that was my major problem with the game. Don't get me wrong, I absolutely adore the lighting system and the style of the game is spectacular, but honestly I just feel like they were doing all of the wrong things with the game. I didn't even have much motivation to try with many bosses either, highly due to the game (in my opinion) not seeming to welcoming or as simple as it was to fight a boss in Terraria. Also, I was really put off from the intro of Starbound because I really didn't like the whole quests thing, again this was when I played in early access where you couldn't skip any of it, but it really set me off from the game honestly.

I have almost 300 hours in Terraria and that's what I love about it, you feel progression in the game even when things are getting harder and that's something I didn't feel with Starbound, I played it like it was an exploration heavy game and it didn't really carry much content that way. Heck, I don't even know the objective for the game if there is any.

Unrelated but god now that I think of it Terraria had some incredible updates compared to Starbound, and when that massive update came out in like 2014 it added so much content and the gameplay was absolutely amazing. I played Starbound almost all of June through the start of July and I was not remotely bored with it because of how much there was to do and how much of a difference expert mode made.
This is probably a discussion for another topic.
yeah true, I hit post too soon because I was adding onto my post
« Last Edit: July 28, 2016, 06:07:51 PM by Nal »

I know I'm late for this but:Overwatch hasn't added any "pointless garbage", Ana is a good character and the game lacked supports. That's pretty much the most major addition, other than that that I don't see how the game is shallow to begin with.

This is probably a discussion for another topic. Basically the game does this neat little trick where it makes the water super muddy so you can't tell if its shallow or not or even when you've hit the bottom.


Basically here's the issue with starbound:

Long, long ago when the game first appeared as something you could back, long before it even had a beta you could play; the game had a lot of ideas and features that were just flat out cut from the game.

Originally: Ore and metal were procedurally generated, not just positions but the actual properties of the resources, every planet was to have a variety of unique ores to discover, no two sets alike.
Now: There's a set tiering system similar to terraria.

Originally: Your crew was supposed to be an invaluable asset to your space travel; you would have an engineering, science, and military portion. Your engineers would assemble things like drop ships, mechs, guns. Your Scientists would research the stuff you brought back from different worlds.
Now: Build a house, place a colony deed, and do some quests; now you can recruit an NPC that might give you a passive buff on your ship or act as a companion on quests.

Originally: Space ship upgrades were modular and had variety; you could also build space stations and other interesting structures.
Now: Upgrades are linear, you go from one to the other with no interesting changes added besides more space to your ship.

Originally: Every race had a unique back story that described why exactly it was you were in your destroyed space ship above an underexplored planet. Whether it was a search for the meaning of life; or an attempt at a rebellion against oppression; this games plots were supposed to be branching and interesting.
Now: Everyone's the member of some group called the "Protectorate" which is your super basic group of do-gooders that just want to make the universe a better place. Also there's a giant tentacle monster. Neat.

Not to mention the enormous litany of content they flat out cut from the game for seemingly no reason. Remember racial bonuses? The devs sure don't. Remember the ship AI looking distinct from each other based on the lore of the race? (The glitch had a wizard, the novakid had a horse, etc). That was a feature until they decided to remove it for some reason. Remember when every race had their own set of unique weapons for each tier? Apparently all that content was stupid so they cut it and made a small amount of new weapons for each tier. Remember mechs? Those were pretty cool, those got cut too even though they were in the game already.

There are a TON of stuff like what I listed above. And all of it would at least be somewhat passable if the devs actually took the time to explain WHY they were removing these features. Instead they decided to try to sweep it under the rug. In the case of earlier concepts they flat out disappeared completely from the dev blogs and archives.

The game is perfectly playable though, and anyone who wasn't a part of its 4 year development (they expected to be done in one); where it seemed like the devs were basically just richarding around constantly (every major update was them completely reworking the tiering system without actually adding any meaningful content; which was weird when you were under the impression that the full release wasn't going to have a tiered progression system); will probably be totally fine with the game how it is. That's just the main reason there are a fair amount of negative reviews.
« Last Edit: July 28, 2016, 06:06:45 PM by Rykuta »

I completely disagree.

There's nothing saying people can't make simulators or interactive experiences. I disagree that they truly fall under the label of "games" and meet the requirements of such. While they can be fun, they lack very specific qualities which we've known for the longest time are required to properly teach people something, and the very nature of games means that they're required to teach people how to do something. Whether you recognise it or not, you've never not played a true game that has taught you a skill or concept and got you to practice, demonstrate and "grok" it.

If you enjoy these types of "games", then that's just fine and more the power to you, but they only represent technical innovation, not design innovation.

CLOWNFISH OPINION
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GAME IS OKAY
DEVS ARE handicapped
COMBAT IS ASS
TERRARIA WAS BETTER
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END CLOWNFISH OPINION