Author Topic: Island Domination TDM [CLOSED]  (Read 2285 times)

Island Domination

Island Domination is a capture point team deathmatch where the Pacific Federation battles an organization of fearless Rebels for control of the rural South Pacific island, Isla de Bloque.








Objective

The server takes inspiration from an ArmA series style capture point game mode. There are a total of 5 points in key locations around the island. To win, one team must be in control of at least 4 points for 1 minute (Game rules and balancing are subject to change). An objective of this size will take a considerable amount of teamwork and determination, so be ready to coordinate with your team.




Team Assets



Weapons

The server uses Gravity Cat's Default Weapons. It also uses Stratofortress' FGM-148 Javelin.



Vehicles

Each team has a variety of vehicles to choose from. However, they must be earned by spending points. Vehicle spawn areas have an interface that's used to purchase assets for the team. Upon purchase of a vehicle, more buttons used to spawn vehicles and recover them will appear and be available for use. The ? buttons display the prices of all the different vehicles. Both teams are able to obtain a basic transport truck at the beginning of each round for free. Once a vehicle has been bought, it can be respawned for free until the next round.


Demonstration of buying a vehicle



Intel

Both bases have an intelligence room with a crude map inside. The map displays the rough location of each capture point and which team currently controls it. Each button is clickable and will display the name of its corresponding location.


Beginning of a round


After some battle time



Spawning

Players use a similar map in the spawn room to teleport to points that their team currently controls, instead of the main base. Clicking on a mark will show the name of the location, and a double click will teleport you there if your team controls it.





Tactics & Tips

To succeed in Island Domination, working with your team is a must. Here's some basic tips and tactics to help out.

  • Always maintain control of the central capture point, Sanrefti. More often than not, dominance over this town will lead to easy access to its two neighboring points, the Radio Tower and the Power Plant.
  • Taking a Medipack or Ammo Box as your perk rather than a rocket launcher is very helpful to your team, since it's very easy to run out of ammo or be severely damaged. Access to instant healing and resupplying on the battlefield is a huge key to winning.
  • Buy vehicles for your team! Mobility and firepower are critical for a map this size. Especially important early purchases are a helicopter or at least a standard HMMWV. These two vehicles have superb mobility. The BTR-60, Puma, and T-90 pack incredible firepower and are great for mid to late game.
  • It's never a bad idea to have someone stay back at a capture point and guard it. You never quite know where your enemy will pop up next.
  • Use the machine gun nests around the map to your advantage! The machine guns pack a punch, even at range. Ammo boxes spawn there as well.




The Build

Island Domination uses Kobble's Isla de Bloque with permission. Images of the build are on his thread.


Overview of the island (Image from Kobble's thread.)










« Last Edit: August 23, 2016, 02:25:33 AM by TrainandSpacelover »


beautiful build, did you use terrain generator? Also, more info on gameplay aspects such as weaponry and tactics would be nice

beautiful build, did you use terrain generator? Also, more info on gameplay aspects such as weaponry and tactics would be nice
it's actually a build called Isla de Bloque, built by kobble. I linked it in the OP. As for weaponry, gcat's default weaponset is used. I can add some more info to the thread in a bit

server crashed, putting it back up

very fun recommend everybody try it out!

this is pretty fun and i'd like to play it some time when i don't have a pile of rotting garbage and dead rats posing as a computer

Wait why is there a password?

No one's on :(
it's gonna stay that way for a bit. I'm closing the server for a while to improve on it.

it's gonna stay that way for a bit. I'm closing the server for a while to improve on it.

You should add more RP aspects to it, like strategic positions and call-outs, kinda like CS:GO. That'd be really cool

You should add more RP aspects to it, like strategic positions and call-outs, kinda like CS:GO. That'd be really cool
I might look into doing more stuff along those lines, thanks for the suggestion. People were already doing their own little bits of roleplay on their own, so i may as well make it easier and more fun.

as for now the server is open. changes have been made to the Rebel team color to make it easier to tell between the two teams. The OP has also been updated with a tactics section, so check that out too

Runtime errors strike again. Server going back up.