Everything is done and works except for the box for which events to trigger. How should it work? Input the first and last event, a list of event integers separated by spaces?
???
I think it should be a list separated by spaces.
As for your second suggestion, Ctrooper, you can do this:
[ 0 ] [ + ] OnActivate -> [NamedBrick1] -> SetRendering (X)
[ 1 ] [ + ] OnActivate -> [NamedBrick3] -> SetRendering (0)
[ 2 ] [ + ] OnActivate -> self -> toggleEventEnabled (0 1 2 3 4 5)
[ 3 ] [ - ] OnActivate -> [NamedBrick2] -> SetRendering (X)
[ 4 ] [ - ] OnActivate -> [NamedBrick1] -> SetRendering (0)
[ 5 ] [ - ] onActivate -> Self -> toggleEventEnabled (3 4 5 6 7 8)
[ 6 ] [ - ] onActivate -> [NamedBrick3] -> SetRendering (X)
[ 7 ] [ - ] onActivate -> [NamedBrick2] -> SetRendering (0)
[ 8 ] [ - ] OnActivate -> self -> toggleEventEnabled (0 1 2 6 7 8)
*whew* I know that's only for a 3-brick cycle, but I ran out of oomph after doing that much :-P
Basically, the second namedBrick in each set of three events needs to be the brick from the last set.
Tell me if I need to elaborate more.