Author Topic: Blockland stops responding when it starts up  (Read 518 times)


Currently the only way I can get around this is by launching the Steam version, which works fine, then launching the non-Steam version.

These two topics are the exact same problem I'm having:
https://forum.blockland.us/index.php?topic=301196.0
https://forum.blockland.us/index.php?topic=298513.0
The second topic has a solution however I do not use NVIDIA graphics so I'm unsure how to fix it for my Intel HD graphics.

Console log:
Code: [Select]
//-------------------------- 8/12/2016 -- 20:02:53 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~3.55 Ghz
     (timed at roughly 3.55 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1984
Module Directory: C:/Users/-----/Documents/Blockland
Profile Path: C:/Users/-----/Documents/Blockland
Total Ram: 8108 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
Executing config/main.cs.

Pre-Loading Add-On: Support_Updater
Executing Add-Ons/Support_Updater/preload.cs.


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization failed.
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 23
  maxWindowWidth  = 1433
  maxWindowHeight = 870
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...

Help?