Author Topic: games that would be better if made different  (Read 5309 times)

ugh
we don't need building
we need like, an actual reason to care about combat and for combat to even exist
one other way to make the game not suck is to add building, that way it's less repetitive than killling things all the time
« Last Edit: August 19, 2016, 05:11:58 AM by Maxwell. »

Building in Fallout 4 is really boring and doesn't really benefit anything except for storage space.

In which case all you need to do is add storage containers and do nothing else.

Dark Souls pvp is fun but I think it's really clunky at times so I'd fix that.

I don't like weapons having a different attack range from their actuall visual range. The tracking could be improved somehow also for every weapon. Hornet ring doesn't necessarily have to be changed, just the way people use it with a buckler and a greatweapon is cheesy.

Basically the pvp in the game outlines how the lock-on system the game has clashes with the movement in combat so it follows a reallu predictable yet tedious combat system where it's just roll and strike but 100 times instead of maybe 3 in pve. Obviously it would be harder to kill a sentient player with the same movement capabilities as you but at least make it coherent so everyone doesn't do have to do the exact same thing.

we don't need building

I disagree absolutely, I think an objective as the means to justify resource collection would be a fine addition to making the game more enjoyable.

we don't need building
how else are you going to fully colonize your planet

nms has a forget you tier ending I hear
an ending to surpass the phantom pain

There's so many planets and no reason to stay on one.
There's nothing to shoot.

Fallout: New Vegas.

let obsidian finish grinding it out.

Fallout: New Vegas.

let obsidian finish grinding it out.

>tfw Obsidian may never make another RPG like FONV or KOTOR II

Bad Rat's

Better Graphics

Better Physics Engine

Actual physics calculating

More explained Features

More Levels, online levels, local multiplayer co-op (You switch between who places the rats and whoever wins gets a point, which can be used to customize rats)

Better artstyle.

spore

this time no family friendly team intervention

spore

this time no family friendly team intervention

And a better land-based portion to the space sequence would be nice, possibly with more ships, bigger ships that are explorable, fleets maybe. Co-op would be fun too.

Spore really could have been more impressive in a lot of ways.
« Last Edit: August 19, 2016, 04:19:46 PM by Frequency »

There's so many planets and no reason to stay on one.
There's nothing to shoot.
make every planet have its own special resource with randomly generated stats for the resource as well as randomly generated appearance

There's so many planets and no reason to stay on one.
There's nothing to shoot.
then they should give a reason to stay on one, like storage or resource mining (npcs could maybe eventually do it for you?), there's no fun in planet hopping every second

then they should give a reason to stay on one, like storage or resource mining (npcs could maybe eventually do it for you?), there's no fun in planet hopping every second
well if you build something on a planet wouldnt you want to stay there longer then