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Author Topic: Anagaea III — A New Era of Empires — 1425 BC [PORTING TO NEW MANAGEMENT]  (Read 12074 times)

Still waiting on this.


Accepted under the conditions that the red above are modified.  Islam doesn't exist for another two millennia, and while monotheism is a thing, Moses isn't born until another 80 years.

You may act as if accepted, just with minor detail changes.
should be fine now unless there's issues with the new religion

should be fine now unless there's issues with the new religion

caliphates are islamic theocratic monarchies

caliphates are islamic theocratic monarchies
i hadnt changed it because he didnt mark it in red so I assumed it wasnt an issue. i suppose i could just swap it out for an absolute monarchy. im not planning on taking any in game action until my nation is fully approved, so ill wait for SWAT's opinion

i was just being pedantic because im impatient and i cant wait to get on a comp and actually try joining this

i hadnt changed it because he didnt mark it in red so I assumed it wasnt an issue. i suppose i could just swap it out for an absolute monarchy. im not planning on taking any in game action until my nation is fully approved, so ill wait for SWAT's opinion
Whatever is historically relevant.  You're good to go!



i was just being pedantic because im impatient and i cant wait to get on a comp and actually try joining this
Glad for your enthusiasm!
« Last Edit: August 21, 2016, 05:14:06 PM by SWAT One »

Whatever is historically relevant.  You're good to go!
according to what i've seen the most historically relevant options are complete anarchy and monarchy so ill just go with an absolute monarchy

Scouts are sent south of the nations border to find possible areas to expand the country into. Two scouting parties are sent out, each with 1,000 soldiers guarding them. One goes from the west side of the border, and the other goes from the east side.
« Last Edit: August 21, 2016, 05:27:50 PM by Zoltan »

Having completed my exhausting climb up and down Mt. Washington, I will be going on a week long camping trip.  While I'm back home, however, I will show my support by posting my nation.  I'll be around some of tomorrow too, but for now I'm gonna shower and pass out.





Avalonia


Government:
Oligarchy
Avalonian High Council
Head of state:  Paul Walter
Prominent government members:  Other Councilmen
Capitol city:  Nazgar
Major cities:  None
Intentions of your government:  Unite the Avalonian nation under one Flag, and centralize and entrench this arrangement.

The Avalonian Council consists of ambassadors from the largest and most powerful Avalonian clans, the overarching authority of which is accepted by these clans and a few smaller and relatively subservient ones.  The Council is presently working to expand its influence to other ethnically Avalonian clans.

Foreign relations:
Military Alliances:  None
Trade partners:  None
Organizations:  None
Collaborating with:  None

Demographics:
Model culture: German
Population:  250,000 (8-21-16)
Official language:  German
Other languages:  Dutch, English
Demonym:  Avalonian
Religion:  Dreibetungism
Currency:  Cesk (official; small square coins of gold or silver with a hole through the center, of uniform weight).  Although the Cesk is almost universally accepted as currency, barter is by far more common among the common people, and even most clan level levies and taxation are not demanded in Cesk.
Calendar:  Gregorian

Military:  25,000ish militiamen under the command of local captains.  Armed largely with spears, round shields, and bows, armored lightly.  Few horsemen.

Avalonia's origins are shrouded by the mists of time, and variations on the general tale are plentiful.  The generally accepted core of it is that several hundred years ago, three local strongmen united to defend their territory against hordes of foreign migrants, and that these strongmen were responsible for the killing of many, many of these violent and amoral immigrants, and a number of other strongmen who opposed them.  Their success is largely chalked up to their piety to the Drei (the three deities of Dreibetungism) who blessed their efforts, and opposed the heathen cousins of what became the Avalonian people, who were forced to flee their ancestral homeland.  Following the deaths of these strongmen, it is widely understood that many of the clans returned to independence and local loyalties undermined the Avalonian nation, a circumstance which the Avalonian Council is attempting to remedy.

Taxes are levied by the Council on Clan heads in the form of Cesk or labor from the clan while the fields lie fallow.  Clan heads, in turn, tax their clansmen however they see fit.  The Council tax in the form of labor is usually used to maintain roads, bridges, local defenses.

Presumably since the beginning of human life, the Avalonian people have worshiped the Drei (Dreibetungism), the three deities of the Avalonian people.  According to the Five Texts (Dreibetungist holy writings), before the creation of human life, the Drei condensed and assumed the roles of all the other gods by their honor, justice, power, and wisdom, and allowed the other gods to leave this world and ascend to another, to which they will one day ascend when the Avalonian people have reached maturity.  The eldest of the Drei is Arkhav - the god of everything beneath the topsoil of the Earth and the depths of the oceans, and anything crafted from or living within these realms; he is the embodiment of honor.  The next is Scypiah - goddess of the surface of the land and waters and all that lives and grows within these realms; she is the embodiment of wisdom.  Youngest of the Drei is Manvre - god of the heavens, winds, and the peaks of mountains; he is the embodiment of strength.  The constant helper to the Drei is Sklet, the embodiment of justice, the living skeleton tasked with judging the dead, and rewarding or punishing them with an afterlife the intensity and duration of which corresponds to the deceased's actions in life, which eventually is followed by an eternal state of dreamless slumber.  Sklet is the first human being to be created, and by living a life in line with the will of the Drei, was blessed with his current task; he will not ascend with the Drei, and will retain his current position for all eternity.  The Five Texts are written in the language of the Gods, which is spoken in the common Avalonian tongue, but written in a unique, divine, script.  The commands of the Gods simply consist of striving toward the four qualities that made them capable and worthy of their own position as the only Gods, and Sklet worthy of his station.

There are few priests of the Drei, and all of them are able to read and write in both the common tongue and the holy script, and also act as scribes and local record keepers for their clansmen.  Although Avalonian clans have clashed in past, and committed some grave acts, the priestly class has without exception been exempt from harm, as have their writings, and in many cases, it has been the priests that have played important roles making peace.  To intentionally and knowingly kill a priest is an offense that curses the offender to a long and tortuous afterlife, and a branding and disgraced life of ostracism in the meantime.  Most priests maintain some level of correspondence with the priests of the surrounding area.
« Last Edit: August 23, 2016, 07:47:56 AM by Plethora »

reserved post updated to nation post
« Last Edit: August 22, 2016, 05:55:47 PM by CypherX »

The attempts are seemingly unsuccessful as the natives notice a boat fleet and number of people prepared to establish semi-permanent camps.  They shout at the scouts angrily in an unintelligible language, those of which not poising to attack if needed are waving their arms around to signal something.
have the scouts search for land further into the big bay on the northern coast. leave some linguists to try to communicate with the tribe



Kingdom of Kyrvan
Accepted.



Scouts are sent south of the nations border to find possible areas to expand the country into. Two scouting parties are sent out, each with 1,000 soldiers guarding them. One goes from the west side of the border, and the other goes from the east side.
The scouting parties encounter a relatively densely-populated area to the west side, and less so on the east.  The inhabitants do not resist as they fear a swift death by the ever-present troops guarding the scouting parties.

The land to the west is fertile and near to the ocean, but is generally swampy.  The land to the east is fertile, less so than in the west, and consists of rolling hills of plains.





Avalonia
Accepted.



have the scouts search for land further into the big bay on the northern coast. leave some linguists to try to communicate with the tribe
The natives shoot the scouts for trying to ignore them.  The linguists are not summoned because the scouts were shot for trying to trespass on their land.  While the Óhræddr party figures out what they are doing, two of the hunters run back into the forest, and the remaining two remain behind and scatter.



After peace with the Kašysa and Čepri is achieved, other clans begin to shift at the sudden change.  The Beljnese Kingdom makes threats at Jrynam, calling it expansionist.  Erinaum denies this accusation as blasphemy, but secretly makes peace attempts with Ženija in preparation to expand, promising Ženija a share of the conquered land.

So i calculated the size of my army. So its size is 15.894 . I will now change the description of my army.

P.S. Do i get bows and arrows now ? :D
IM still waiting ON THIS
ISNT THIS IRONIC !?

IM still waiting ON THIS
ISNT THIS IRONIC !?

You already start out with basic archery, so all good my man knock n' loose to your hearts content.

You already start out with basic archery, so all good my man knock n' loose to your hearts content.
Oh ok, so if i start out with basic archery, do i get like, flaming arrows like in stronghold or horse archery ?
Also i was waiting for SWAT to confirm my army's size.

IM still waiting ON THIS
ISNT THIS IRONIC !?
People already gave you answers regarding this.  If I moderators don't say anything, it usually means that they're right.

In this case:
bows and arrows are older than recorded history
To be exact, ≈64,000 BC.  That's nearly 60 millennia before our time.  Recorded history began at ≈3,200 BC.  Hell, the earliest known musical instrument known came at around 40,000 BC, to give you an idea of the scale of this.

So if I don't say anything, listen to them.



And my bad, grunter.  I missed your post again.
Individually, the scouts of interrogated for information on the barbarian encampment using two different methods, by two different interrogators.

The first is the nice, usual one. Beating, torture, all that classic jazz.

The second is flattered and coaxed with being allowed to be indoctrinated as a member of confederation and even promised a nice house in the capitol.

After this is done and the results are gotten, any results that aren't in their favor resulting in the death of the scout(s), the warband moves to slink away to move to the encampments north-eastern flank, and await for favorable conditions to attack. Ideally, during the dead of night and on a new moon.

The results are achieved and the Byartaleni force sacks the barbarian encampment.  It is a wild success and many slaves are captured.



Messengers are sent to give word of the desire to begin investigating the mountain further for any resources it might hold.

Meanwhile, somewhere, a Byartaleni man with a twirly mustache and a big belly rubs his hands together greedily.

The man, known around as Big Gus, remarkably resembling an Iberian version of a popular game icon of the distant 20th century, shrinks back into theуnknown populace and plots away.

Copper is found in the mountains.




Oh ok, so if i start out with basic archery, do i get like, flaming arrows like in stronghold or horse archery ?
Also i was waiting for SWAT to confirm my army's size.
First of all, it was conditional.  Once you fixed it, you would be automatically accepted.  That's why I said that it was a conditional acceptance.  And regarding technology, I recommend that you look up what kind of archery practices occurred around the time.  You are not restricted from looking things up—in fact, I advise it if you are new to the game.

Oh ok, so if i start out with basic archery, do i get like, flaming arrows like in stronghold or horse archery ?
Also i was waiting for SWAT to confirm my army's size.

You're on the map, so I think it's safe to assume you're alright unless told otherwise. As long as your military's below 13% of your total population, it's all gucci.

Flaming arrows are probably fine, it seems like a very minor thing to even bother researching. I suppose Horse Archery would be fine too, but don't take my word on that one.



And my bad, grunter.  I missed your post again.

The goods and resources captured from the barbarians are divided, with bias towards where particular resources are needed in the realm.

The slaves are put to quick work as there's the discovery of copper within the mountains, taking a manageable amount over to begin mining and setting up housing for free folk and themselves.

With the arrival of these new slaves, however, the late Assah lays down some rules to get the beginnings of policies off the ground.

  • Slaves are partial people of Byartaleni, and no one may raise their hand against them if they are cooperative and comply.
  • Children may not be slaves, and are to be indoctrinated into the community.
  • Slaves who have worked to an older, feeble age where they are unable are released from duty and taken in as fully-fledged Byartaleni.
  • The children of a slave is born a free member of Byartalena, and is to be raised by those eligible in the community.

Shortly after this ruling, the Assah passed away from natural causes. The title of Assah passes down to his ambitious eldest son, Asru Al'Gor Ulaman, who quickly sets his eyes to the west to seize capable farmland for his people, both new and old.
« Last Edit: August 22, 2016, 05:18:47 AM by grunterdb1951 »