I just got the game and am wanting to change the models...and then some.
I have experience in making the models, thats not the problem, here they are:
1) how can I import a DTS to obtain the correct scaling? (I tried loading my Dragonuv model and it took up the whole Bedroom...then lagged...then crashed, will cover later)
2) How do I set a pivot point? Is it (0,0,0)? (ie. gun in hand...a hat...body armor...etc.)
3) What's the average poly density you would recommend? (Blender doesn't count tri's, only faces...or atleast the version I'm using doesn't...the SVD had about 50,000 FACES w/o subsurf...thats why it crashed)
4) What maps can the Engine in Blockland handle? I kind of want to use normal maps...bump maps disgust me. (I know it uses Diffuse, but what about Specular, Normal, Opacity, etc.)
5) How does Blockland apply the textures? Are the coordinates embedded in the DTS file or do I need to manually unwrap it through the CS file?
If you think I need any more advice than the questions listed above then feel free to say so.
btw, my computer rarely vis lags (running a new Fujitsu convertible), so any considerations I should take will be helpful (to give a sense...rendered a 5 million face object + Raytraced Mirror and Translucency in about 5 minutes).
Thanks in advance (should everything work out well, I'll have a mod pack out in a few months...after spring break)