Author Topic: Alot of Model Questions  (Read 962 times)

I just got the game and am wanting to change the models...and then some.
I have experience in making the models, thats not the problem, here they are:

1) how  can I import a DTS to obtain the correct scaling? (I tried loading my Dragonuv model and it took up the whole Bedroom...then lagged...then crashed, will cover later)

2) How do I set a pivot point?  Is it (0,0,0)? (ie.  gun in hand...a hat...body armor...etc.)

3) What's the average poly density you would recommend?  (Blender doesn't count tri's, only faces...or atleast the version I'm using doesn't...the SVD had about 50,000 FACES w/o subsurf...thats why it crashed)

4) What maps can the Engine in Blockland handle?  I kind of want to use normal maps...bump maps disgust me.  (I know it uses Diffuse, but what about Specular, Normal, Opacity, etc.)

5) How does Blockland apply the textures?  Are the coordinates embedded in the DTS file or do I need to manually unwrap it through the CS file?


If you think I need any more advice than the questions listed above then feel free to say so.

btw, my computer rarely vis lags (running a new Fujitsu convertible), so any considerations I should take will be helpful (to give a sense...rendered a 5 million face object + Raytraced Mirror and Translucency in about 5 minutes).

Thanks in advance (should everything work out well, I'll have a mod pack out in a few months...after spring break)

Blockland isn't some new space age game that has extreme models, its a low poly game. You shouldn't need to go over 500 (Max) poly's with weapons and other objects. You cannot import dts files unless you use Shaper but it doesn't keep the correct sizing and placement. Blockland uses its own system unlike HL engine games that pack it all into one, .diff's are the interiors of levels like the Bedroom and .ter are files uses for the terrain. Try opening a .mis with notepad. @ 5, its embedded in the DTS file but you still need to have to texture in the same folder.

I understand low poly, I just used the SVD to test it out.  I looked around for all the add-ons I wanted but didn't find much that I wanted.  I plan to mod existing scripts if thats fine (I'm more of a modeler than scripter).  But, I wanted to create a MOUT or some kind of Mil-Sim, the mods I'm planning are more person oriented than global...tho creating a terrain isn't a bad idea, as it would be faster than using blocks.

The reason I ask about the game engine, is cuase theres a technique that came out a while back that allowed for less polies but still had the same visual quality(Normal Mapping).