Author Topic: Feminist Frequency released another video  (Read 4125 times)

Doesn't anita have a slender body?

She's saying stuff how in Dota all females look the same, all humanoid. Bitch what about the loving brood mother?


anita Sarkeesian even includes trigger warnings in her video! lol.

Also like what the forget, so a fighter, in the military or adventurer cannot be muscular and fit? What the forget do you expect them to be, fat?

In the universe of Overwatch, with all those cybernetic technologies, who's to say you can't be fit for action with a wide variety of body types that, today, would be impractical?

In the universe of Overwatch, with all those cybernetic technologies, who's to say you can't be fit for action with a wide variety of body types that, today, would be impractical?

let's look at this mathematically

you gain points for: cybernetics, being fit

fat guy: cybernetics +1

fit guy: cybernetics +1, fit +1

fat guy (1) < fit guy (2)

In the universe of Overwatch, with all those cybernetic technologies, who's to say you can't be fit for action with a wide variety of body types that, today, would be impractical?

Exactly. Although I'm not sure how he has so much mass, both in fat and muscle, when his homeland has been reduced to a wasteland. A few characters in Fallout 4 who are oddly fat or muscular despite their circumstances, too. But that's besides the point of the topic...

But one of the male characters is a loving fatass who smokes about 20 packs of cigarettes a day and is a convicted criminal

Shouldn't feminists be swooning over Overwatch?

EDIT: WHAT THE forget DO YOU MEAN PHARAH IS SLENDER

EDIT2: Also you just stated, after showing footage of Overwatch, that the norm for female characters is to have "pronounced breasts"? Have you even watched over overwatched the loving video, Anita?
fixed

borderlands 2 ellie is similar to roadhog

body diversity is a problem for literally all media. characters and concepts are just sets of a culture's archetypes; they're idealized from conception. that may not be a good thing all the time (the common choices in popular media do have significant sociological implications), but it's not dubious by any means.

i'd like to see more of this diversity in general instead of sticking too closely to those archetypes tho, and i think that is something most people can appreciate if it's genuine, cus real people aren't sets of archetypes like fictional characters. if you make a character that sticks too closely, or if you make one that rejects too much, they aren't going to feel real, because real people are always somewhere in the middle.

Isn't feminist frequency controversial? Demonitize it
SJW stuff does get demonetized. They've been posting screenshots of it.

So should we start showing obese women in videogames?

See these people are fighting for "thick" women but not ugly disgustingly fat women.
Doesn't Loadout have a large woman?

She's saying stuff how in Dota all females look the same, all humanoid. Bitch what about the loving brood mother?



She also mentioned League of Legends.

« Last Edit: September 02, 2016, 04:08:57 PM by Shift Kitty »

hate sarkeesian but games would be much more interesting if game devs werent too scared to make their female characters have designs as wide and varied as their male characters did. mei and zarya in overwatch are conscious efforts from blizzard to move towards that better character design.

i suppose its not entirely their fault though. business-wise, it's a bad decision, because society in general doesnt like to see gross-looking women, but the same can be said for male characters. a lot of artists try to make the ugly male characters in overwatch like roadhog look really handsome for some reason. we're just more used to male characters sometimes looking gross (like roadhog) and it doesn't 'affect' us as much.

I thought she left Feminist Frequency. Also what episode is she on now? Did she finally meet the quota that she promised in the kickstarter?
No, that was the writer McIntosh who went on to make his own culture criticism show on Kikestarter.


would be much more interesting if game devs werent too scared to make their female characters have designs as wide and varied as their male characters did. mei and zarya in overwatch are conscious efforts from blizzard to move towards that better character design.
This is a disgusting attitude and opinion to have.

Game Developers aren't "too scared". Game Developers, specifically story writers, know that characters need to match the world that they're building and the goals of the plot. As it stands, there are certain archetypes of characters that better fit with certain types of stories which make good for gaming; for example, historically females have been excluded from a lot of warfare and combat, which is why the first Assassin's Creed had a brotherhood comprised of only male assassins.

A thing I really hate regarding Overwatch is that people give ridiculous amounts of credit to Blizzard over Mei and Zarya, and yet in reality all that Blizzard did was have a story writer make a bit of flavour text and get their art designers to do the same thing they did for every other character; make weird characters as per the theme. Blizzard wasn't being smart, progression or anything when they produced the characters; they just were looking for varied archetypes to fit inside their colourful, abstract world. It's the same reason there's a big bloody Gorilla; they weren't looking to advocate better characterisation for animals. Every character is something different.

If you want a truly progressive female character, Star Wars: Knights of the Old Republic II: The Sith Lords has the elderly and experienced Kreia; possibly one of the most powerful characters in the entire Star Wars (non-)cannon, who has an extremely detailed and complex personality and hours of dialogue that never gives away her true intentions or motivations. That's a character that could have easily been made into a man, but Chris Avellone chose to make her female and made it work.

I'm sorry that you are stuck in the old, antiquated way of thinking that character stereotypes are more important than the plot or gameplay. You may wish to grow up and consider your life choices if you're buying games for the Wikipedia "Background Story" sections.