Poll

Do you want Blockland 2 to be a game?

forget YEAH MAN!
Eh, sure, whatever
Idk, should I?
Nah, I don't.
wut.

Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 28982 times)

I think the idea to use Torque 3D is because it has interiors, terrain, AND shaders, and i think T3D even has normal maps or something, and beside that, it's probably possible to port most of the add-ons and models rather than having to start over from complete scratch

The main problem about Torque3D is that it's so broken. Trying to put something in it via C++ is a pain in the ass. I got a few classes to work when I first started the project, but then I was having so many issues with it eventually (game crashes when deleting the objects, 2 objects being created at once - also did debugs but nothing helps). Torque3D is so weird and it's custom language only gets you to a step but will not take you any further than that step into the future. Learning Torque can basically help you get introduced into the game modding community, but as far as I know, it doesn't help anything else.

Going onto unreal engine is going to be even more of a pain in the ass because you have to acquire a lot of knowledge about its engine, and how everything works; but at least it won't be as broken as Torque3D is.

yeah hes basically a huge egotistical scumbag. the people who are working with him are stupid
http://lmgtfy.com/?q=stupid

First of all, I'm going to start off by saying that you have the slightest clue who we are, have never seen us in real life, nor do you know what we do in our day-to-day lives. You're literally going around calling names without the evidence to back it up at this point. Secondly, why would you bother name-calling? How would you know we're truly the definition of "stupid"? Since you're smart enough to go around claiming the title of "stupid" to others, let's see what makes you so special to have the right to do so, Einstein. I'd love to know. Just because somebody doesn't know how to code something of all things, doesn't make them stupid. Shoot, if you expect the average smart person to be able to code, I'm sure you'd be calling most of the world complete idiots. I'd love to see you get a full on sandbox MMO with more features than Blockland. I assume you and many more are going to throw blatant, irrelevant insults after the posting of this, assuming you're calling names due to our programming experience. If not, my bad. But screw it, everyone has their own views on whom is stupid, and whom isn't. Shoot, some call me a "rocket scientist" for knowing how to make a simple batch script in which echoes random numbers, but I know I'm far from being so, and that scripting/coding and being a "rocket scientist" are far from identical, lol.

And before you go on about how I have "implied" that we have made a "full on sandbox MMO with more features than Blockland", I haven't, I'm simply stating that I'd love to see you do so. Just saying in case someone tries to pull that BS off.

I'd also like to say that the player-model isn't merely done, for those who think it's "poo poo" ;). It was simply a decoy to work with until I've gotten to the point of character customization, within the clothing area, that is. I've gotten color customization in so far. And thank you to the ones whom have rooted us on, and have been watching our progress for a while now.

That wasn't a Blender scene render, that was an actual in-game screenshot I had taken. I'll list the features we've gotten down so far;
Bricks: Creation, placement, dragging, fakekill (WIP), scaling, getUpBrick(), getDownBrick(), relay, onRelay, loading/saving
Player: Customization for colors, animations (WIP), customization loading and saving, randomize button
Maps: Two done, and a WIP
Nature: Starfish, new tree model

But I wouldn't worry about what we've gotten so far, much of it will be redone, and worked on quite a bit.
We might switch to UE4, it's undecided. We'll be testing on it for a few days before we decide.
Visolator also dropped out of the group, just passing that by.

Lastly I'd like to say that this forum post wasn't truly expected. We weren't really wanting the news of our game to be given out to the forums quite yet, as we have yet to get the essential base-scripts in.

Sincerely,
Bricktronic
« Last Edit: September 21, 2016, 12:48:10 AM by BloxersPost »

« Last Edit: September 20, 2016, 09:15:47 PM by Akio- »

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This post is also harmless and innocent
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This isn't going to get very far.