Poll

Do you want Blockland 2 to be a game?

forget YEAH MAN!
Eh, sure, whatever
Idk, should I?
Nah, I don't.
wut.

Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 29042 times)

willing to bet at least 90% of the source code was directly ripped from Blockland.
Actually, no, we make our own code. Blockland's source code is encrypted, and the engine differences make it so we couldn't even if we wanted to.

On top of that, that would prove copyright issues.
« Last Edit: September 21, 2016, 04:20:42 PM by BloxersPost »

octree, contrary to popular belief, is not how the game detects which faces to hide when putting bricks next to each other, but rather the system the game uses to speed up calculations like raycasts and collisions and such, iirc. a lot of things come into consideration when breaking up the 3d grid into octs, so that's why its hard to believe these guys have done it as effectively or more effectively than Blockland's.

The easiest way to piss people off, most of all being your own dev team, is to present-pre-produce. That is, to present the idea before it's anywhere near ready for demonstration. I understand the OP is a "leaker", but supposedly they had your permission, and that puts some pretty serious negative light on the management of this project. What you've given is us a Trello board with a couple tick-boxes checked and some Blender-tier screenshots. The screenshots don't actually demonstrate the breadth of the work that you're saying you've done. If anything, I'm actually more confident that there's some major levels of bullstuffting involved, especially because you only created the Trello cards at the tail-end of August. There's no way that you completed that much of the core-system in about a month. It's possible you created the Trello board after working on the game, but the Trello log indicates that some time happened between you making the cards/checkboxes and you actually ticking them, so.

As people have said, there's some major issues with the originality of the project. This isn't some "loving fan-game", designed to resurrect a dead franchise or improve upon a concept done poorly by the developers. This is straight up, blatant misappropriation of somebody else's quality work. While the jury is still out on the legality of this (I don't think Badspot could actually sue you as game mechanics cannot be trademarked, but on the other hand the visual designs of the bricks are 1:1 (and possibly taken directly from Blockland)), the point is that if you people were as good at making games as you say you are, you wouldn't need to rip off pre-existing ideas. Blockland already exists. There (apparently) exists mods to play with maps. This was completely unnecessary, and opens up questions over how much people can trust you to understand the security issues that Badspot has had to dealt with.

What is the point of this game, and why wouldn't I just continue playing with the copy of Blockland I bought for $20 that has an established user-base and years of tweaks and security fixes with a developer who has a known, positive reputation?

This leads to questions that Conan raised about sustainability and viability; there's no discussion on the distribution model of the game, on how the online service will work, how you plan to keep the player-base more active than Blockland and so forth. There's no details over who the target audience is, exactly, and I feel that if this project was ever "finished", it'd fall flat on its face because of how late you guys are to the party and how small you truly are in the game design world. Games aren't just released via a download link and everybody plays them. There's a serious art to the idea of promotion, but the more people you get the more potential security risks your exposing to the network when working on multiplayer games, and I'm still getting a vibe that you haven't got a grasp on how to protect your game from people who will find ways to exploit it.

I mean, I could go in depth about how the quality of the produced screenshots and the actual targets on the Trello cards are...sub-optimal, but since I need to head to work where I make games which aren't directly ripped off by a bunch of inexperienced children, I need to hurry this the forget up.



I'd love to see you get a full on sandbox MMO with more features than Blockland.
You first.

Your average MMO can lead development costs into the hundreds of millions quite quickly, due to the amount of content and network security features which demand for highly paid professionals to ensure accurate delivery. You're not making an MMO because your servers will not be capable of handling that load, nor will they be able to protect against the most basic exploits/attacks.

I also enjoy the "more features than Blockland" bit. Show, don't tell. I haven't seen anything that Blockland (or I) is incapable of doing yet.

I'd also like to say that the player-model isn't merely done, for those who think it's "poo poo" ;). It was simply a decoy to work with until I've gotten to the point of character customization, within the clothing area, that is. I've gotten color customization in so far.
They're called "placeholders", not "decoys". Real game developers know that.

Once again, show, don't tell. How about instead of arguing on an online forum you actually get around and do some work? Your attitude is just pathetic, and it's enough for my to throw away any reserved feelings that this may actually be good.

And thank you to the ones whom have rooted us on, and have been watching our progress for a while now.
What, for a month?

That wasn't a Blender scene render, that was an actual in-game screenshot I had taken. I'll list the features we've gotten down so far;
Bricks: Creation, placement, dragging, fakekill (WIP), scaling, getUpBrick(), getDownBrick(), relay, onRelay, loading/saving
Player: Customization for colors, animations (WIP), customization loading and saving, randomize button
Maps: Two done, and a WIP
Nature: Starfish, new tree model
You can't say "these features are down" and then say things are "WIP". Down implies those features are in and working correctly.

And for the third loving time, SHOW DON'T TELL. The burden of proof is on you to demonstrate that you're not firing stuff out the arse.

Lastly I'd like to say that this forum post wasn't truly expected. We weren't really wanting the news of our game to be given out to the forums quite yet, as we have yet to get the essential base-scripts in.
Modder, Anthony, Tumblr, more, and I were talking about development of BL 2. We are all friends of Anthony so he would talk to us first and gave Modder permission to leak.

although unreal would be a nice touch, we can't include modder support, and some main features of the game we want to implement. it's not really the best idea but it's all we have to go with.
Absolutely, undeniably wrong.

https://wiki.unrealengine.com/Modding:_Adding_mod-support_to_your_Unreal_Engine_4_project

You've dug yourselves a hole long before you ever actually needed it.

"you" being the important part of his post.
someone was telling me about the octree system and how advanced it was. i wanna say it was zeblote but i could be entirely wrong.


What is the point of this game, and why wouldn't I just continue playing with the copy of Blockland I bought for $20 that has an established user-base and years of tweaks and security fixes with a developer who has a known, positive reputation?

This, also we don't need a Blockland 2.


cant you call it like anything else?... because it can never be blockland 2

You're gonna have some big legal issues with this
« Last Edit: September 21, 2016, 04:53:14 PM by GrapeJellyToastMan »

http://lmgtfy.com/?q=stupid

First of all, I'm going to start off by saying that you have the slightest clue who we are, have never seen us in real life, nor do you know what we do in our day-to-day lives. You're literally going around calling names without the evidence to back it up at this point. Secondly, why would you bother name-calling? How would you know we're truly the definition of "stupid"? Since you're smart enough to go around claiming the title of "stupid" to others, let's see what makes you so special to have the right to do so, Einstein. I'd love to know. Just because somebody doesn't know how to code something of all things, doesn't make them stupid. Shoot, if you expect the average smart person to be able to code, I'm sure you'd be calling most of the world complete idiots. I'd love to see you get a full on sandbox MMO with more features than Blockland. I assume you and many more are going to throw blatant, irrelevant insults after the posting of this, assuming you're calling names due to our programming experience. If not, my bad. But screw it, everyone has their own views on whom is stupid, and whom isn't. Shoot, some call me a "rocket scientist" for knowing how to make a simple batch script in which echoes random numbers, but I know I'm far from being so, and that scripting/coding and being a "rocket scientist" are far from identical, lol.

And before you go on about how I have "implied" that we have made a "full on sandbox MMO with more features than Blockland", I haven't, I'm simply stating that I'd love to see you do so. Just saying in case someone tries to pull that BS off.

I'd also like to say that the player-model isn't merely done, for those who think it's "poo poo" ;). It was simply a decoy to work with until I've gotten to the point of character customization, within the clothing area, that is. I've gotten color customization in so far. And thank you to the ones whom have rooted us on, and have been watching our progress for a while now.

That wasn't a Blender scene render, that was an actual in-game screenshot I had taken. I'll list the features we've gotten down so far;
Bricks: Creation, placement, dragging, fakekill (WIP), scaling, getUpBrick(), getDownBrick(), relay, onRelay, loading/saving
Player: Customization for colors, animations (WIP), customization loading and saving, randomize button
Maps: Two done, and a WIP
Nature: Starfish, new tree model

But I wouldn't worry about what we've gotten so far, much of it will be redone, and worked on quite a bit.
We might switch to UE4, it's undecided. We'll be testing on it for a few days before we decide.
Visolator also dropped out of the group, just passing that by.

Lastly I'd like to say that this forum post wasn't truly expected. We weren't really wanting the news of our game to be given out to the forums quite yet, as we have yet to get the essential base-scripts in.

Sincerely,
Bricktronic

This would have been a PR nightmare if you were selling an actual game

So you're basically making a game that A: is using a horribly outdated engine (10 years now?) B: has an unskilled team, and C: literally nobody is going to play, i mean what less than 5% of the people on the forum still play Blockland (1 lol)

oh jesus god stop developing it already if its gonna look like this stuff
« Last Edit: September 21, 2016, 05:00:09 PM by Willco2 »

im all for any lego type building games to exist, that arnt just modelers like digital designer.

but the only way to improve off blockland other then graphics (thats debatable if its even important or not),
is upping possible multiplayer brick count, adding stuffloads more default bricks, and improving physics.
anything else out of box who cares, modding community n such.

upping possible multiplayer brick count,

That is literally a variable away.

im all for any lego type building games to exist, that arnt just modelers like digital designer.

but the only way to improve off blockland other then graphics (thats debatable if its even important or not),
is upping possible multiplayer brick count, adding stuffloads more default bricks, and improving physics.
anything else out of box who cares, modding community n such.

This. To a multiplayer sandbox building game, too many "innovative" design choices just bloat the game and make it harder to jump into the meat of the gameplay which is building, making saves or playing people's servers.

Take roblox for example. Too much bullstuff you have to go through to build something or play on people's builds. Maybe little kids put up with this bloat but I sure as heck don't.

I should add: unless Anthony and Brickafriend can write 50000+ lines of code in a month (70 lines of code PER hour without ever stopping), you've ripped source code from other games just to increase your development rate. Here, if you didn't steal source code from other games, release it to the public then

Have they canceled the game already?