Poll

Do you want Blockland 2 to be a game?

forget YEAH MAN!
Eh, sure, whatever
Idk, should I?
Nah, I don't.
wut.

Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 29014 times)

this looks like a loving chinese knockoff lol

i have some time so ill reply to this guys post
First of all, I'm going to start off by saying that you have the slightest clue who we are, have never seen us in real life, nor do you know what we do in our day-to-day lives.
i dont care about who you are. i know anthony and i've known anthony longer and better than anyone on your team. if you know who anthony is as a person, you are an idiot for working with him.
Secondly, why would you bother name-calling? How would you know we're truly the definition of "stupid"? Since you're smart enough to go around claiming the title of "stupid" to others, let's see what makes you so special to have the right to do so, Einstein. I'd love to know. Just because somebody doesn't know how to code something of all things, doesn't make them stupid.
because i dont like anthony
because you're working with anthony
because im objectively better than you
attempting to create an entire stuffty game without the knowledge skill or resources does in fact make you stupid.
I'd love to see you get a full on sandbox MMO with more features than Blockland. I assume you and many more are going to throw blatant, irrelevant insults after the posting of this, assuming you're calling names due to our programming experience. If not, my bad. But screw it, everyone has their own views on whom is stupid, and whom isn't. Shoot, some call me a "rocket scientist" for knowing how to make a simple batch script in which echoes random numbers, but I know I'm far from being so, and that scripting/coding and being a "rocket scientist" are far from identical, lol.
And before you go on about how I have "implied" that we have made a "full on sandbox MMO with more features than Blockland", I haven't, I'm simply stating that I'd love to see you do so. Just saying in case someone tries to pull that BS off.

what point are you trying to make? your 'game' won't have as many or even close to as good of features as blockland. "you cant call us idiots even though we are doing something extremely arrogant and idiotic"
only somebody with as huge of an ego and as arrogant as anthony would try to make a blockland 2. you only have to see his name in the title to know it wont work out
what is the purpose of this autistic rambling
I'd also like to say that the player-model isn't merely done, for those who think it's "poo poo" ;). It was simply a decoy to work with until I've gotten to the point of character customization, within the clothing area, that is. I've gotten color customization in so far. And thank you to the ones whom have rooted us on, and have been watching our progress for a while now.
ah yes, you are in a very good place to be a passive aggressive snobby cunt because your playermodel "isn't nearly done" even though it probably wont be further developed
the only people who root you on are the richardsucker kids that think anthony is a coding genius. nobody informed on how game dev works would consider supporting you
That wasn't a Blender scene render, that was an actual in-game screenshot I had taken. I'll list the features we've gotten down so far;
Bricks: Creation, placement, dragging, fakekill (WIP), scaling, getUpBrick(), getDownBrick(), relay, onRelay, loading/saving
Player: Customization for colors, animations (WIP), customization loading and saving, randomize button
Maps: Two done, and a WIP
Nature: Starfish, new tree model


Lastly I'd like to say that this forum post wasn't truly expected. We weren't really wanting the news of our game to be given out to the forums quite yet, as we have yet to get the essential base-scripts in.

Sincerely,
Bricktronic
i guarantee that all of these features are extremely sloppy
thats a lie. anthony wouldn't pass up an opportunity to try and get some praise. that's why he darted from the thread as soon as knowledgeable criticisms were posted. (not me)

i color coded it so we could have a fun color time

tl;dr
yeah hes basically a huge egotistical scumbag. the people who are working with him are stupid

The easiest way to piss people off, most of all being your own dev team, is to present-pre-produce. That is, to present the idea before it's anywhere near ready for demonstration. I understand the OP is a "leaker", but supposedly they had your permission,
Wrong. It was a joke that was taken seriously in which led the OP to post it. Nice assumption, though.

What you've given is us a Trello board with a couple tick-boxes checked and some Blender-tier screenshots. The screenshots don't actually demonstrate the breadth of the work that you're saying you've done.
This is actually for our own personal use.

If anything, I'm actually more confident that there's some major levels of bullstuffting involved, especially because you only created the Trello cards at the tail-end of August. There's no way that you completed that much of the core-system in about a month.
We create cards before it's done, as future plans, if it's not already been worked on. We were working on the game a bit before we even bothered with Trello. And we have gotten a bit done, we dedicate a lot of our time to this project, as it's our dream.

As people have said, there's some major issues with the originality of the project. This isn't some "loving fan-game", designed to resurrect a dead franchise or improve upon a concept done poorly by the developers. This is straight up, blatant misappropriation of somebody else's quality work. While the jury is still out on the legality of this (I don't think Badspot could actually sue you as game mechanics cannot be trademarked, but on the other hand the visual designs of the bricks are 1:1 (and possibly taken directly from Blockland)), the point is that if you people were as good at making games as you say you are, you wouldn't need to rip off pre-existing ideas. Blockland already exists. There (apparently) exists mods to play with maps. This was completely unnecessary, and opens up questions over how much people can trust you to understand the security issues that Badspot has had to dealt with.
We're not stealing anyone's idea, we just want a game similar, but not limited to Blockland's game-play style, with some cool features to add in. Plus, we wanted a game like it with an UPDATED, MODERN engine. (At least that was my reasoning to being a part of the project)

What is the point of this game, and why wouldn't I just continue playing with the copy of Blockland I bought for $20 that has an established user-base and years of tweaks and security fixes with a developer who has a known, positive reputation?
The point of this game is, well, a game.  If you don't want to play the game, fine, stay on Blockland. That's your choice. Blockland is a whole other game from what we're making. If you compare every other game to Blockland, because it " has an established user-base and years of tweaks and security fixes with a developer who has a known, positive reputation", and that makes you want to play only that sandbox game, then whatever, we don't care.

This leads to questions that Conan raised about sustainability and viability; there's no discussion on the distribution model of the game, on how the online service will work, how you plan to keep the player-base more active than Blockland and so forth.
You're going onto something we haven't even planned yet. We're just making the game to make it. We're just putting what we want in a game, because it's just something we want to do. There's not a problem with that.

There's no details over who the target audience is, exactly, and I feel that if this project was ever "finished", it'd fall flat on its face because of how late you guys are to the party and how small you truly are in the game design world.
Of course there's no details, the game isn't even one third bloody done. It wasn't our idea to release the news of the game prematurely. And we don't care how small we are to the "game design world". Every indie designer has to start somewhere.

Games aren't just released via a download link and everybody plays them.
Well, duh.

There's a serious art to the idea of promotion, but the more people you get the more potential security risks your exposing to the network when working on multiplayer games, and I'm still getting a vibe that you haven't got a grasp on how to protect your game from people who will find ways to exploit it.
We'll work on that later, for now we're focused on the base game. It's not too hard to make it non-exploitable, as everything on the server is server-side calculated, where the client plays no part in such. I agree, though, that we'll need to look into that eventually. For now, we'll be working on base codes.


Your average MMO can lead development costs into the hundreds of millions quite quickly, due to the amount of content and network security features which demand for highly paid professionals to ensure accurate delivery. You're not making an MMO because your servers will not be capable of handling that load, nor will they be able to protect against the most basic exploits/attacks.
We'll see. Good point, though. It still won't prevent us from actually making the game.

I also enjoy the "more features than Blockland" bit. Show, don't tell. I haven't seen anything that Blockland (or I) is incapable of doing yet.
Well yeah, of course not, we haven't personally gave out any true progress updates here. And it already has more features than Blockland due to the newer engine.

They're called "placeholders", not "decoys". Real game developers know that.
Fine, placeholder. Whatever, doesn't matter, it's there, and works.

Once again, show, don't tell. How about instead of arguing on an online forum you actually get around and do some work? Your attitude is just pathetic, and it's enough for my to throw away any reserved feelings that this may actually be good.
I'm not arguing, I'm explaining. There's a difference. Attitude? Again, explaining. I'm not angry over any of this, I'm getting a kick out of it. And as far as I've seen through your post, you're the one with the attitude. Is that dandruff in your hair? Oh, that's just salt. ;)

You can't say "these features are down" and then say things are "WIP". Down implies those features are in and working correctly.

And for the third loving time, SHOW DON'T TELL. The burden of proof is on you to demonstrate that you're not firing stuff out the arse.
You seem to take everything so seriously. This isn't even an official update page. Take it or leave it.

And I personally have known the whole time it's possible for modder support. That was Anthony's word, not mine.

This, also we don't need a Blockland 2.
Again, as we've been trying to point out, IT'S NOT GOING TO BE "Blockland 2". It's going to be a completely different game, don't expect it to be like Blockland in too many ways. It's simply going to be a sandbox game where you can build with some nice features. SMH

and now you're going to get ass blasted by mcjob. should have taken the L

So you're basically making a game that A: is using a horribly outdated engine (10 years now?) B: has an unskilled team, and C: literally nobody is going to play, i mean what less than 5% of the people on the forum still play Blockland (1 lol)

oh jesus god stop developing it already if its gonna look like this stuff

You're loving stupid. We're using the latest Torque3D, which gets updated every year. We're making the game, and that's that.


-snip-
You literally don't know what you're talking about. Please stop while your hole is only a foot deep.

I'm not arguing, I'm explaining. There's a difference. Attitude? Again, explaining. I'm not angry over any of this, I'm getting a kick out of it. And as far as I've seen through your
post, you're the one with the attitude. Is that dandruff in your hair? Oh, that's just salt. ;)
this alone just took your entire wall of text response to mcjob and tore it apart

if your dedicated to blockland 2 atleast have a sense of professionalism buddy

You're loving stupid. We're using the latest Torque3D, which gets updated every year. We're making the game, and that's that.
holy stuff calm down lmao


I should add: unless Anthony and Brickafriend can write 50000+ lines of code in a month (70 lines of code PER hour without ever stopping), you've ripped source code from other games just to increase your development rate. Here, if you didn't steal source code from other games, release it to the public then
Pff, think what you want. Buddy is also in this too. However, we're not going to release source code, that would be dumb.

do you have any confidence? how insecure do you have to be to get upset at every point of criticism and try to counteract by being a condescending cunt. try to not use your stuffty personality as a defense mechanism. you naturally arent cut out for this

use your brain because it clearly isnt very occupied with logic or knowledge of game dev:

you're the only and youngest dev here getting upset and assblasted by everybody. take a hint

Pff, think what you want. Buddy is also in this too. However, we're not going to release source code, that would be dumb.
Buddy hasn't even done anything on the loving project, so I don't know what your talking about lol

shouldn't it be "Fox the Modder" because like what kinda name is "Modder"......
wat kind of name is fox

do you have any confidence? how insecure do you have to be to get upset at every point of criticism and try to counteract by being a condescending cunt. try to not use your stuffty personality as a defense mechanism. you naturally arent cut out for this

use your brain because it clearly isnt very occupied with logic or knowledge of game dev:

you're the only and youngest dev here getting upset and assblasted by everybody. take a hint
Upset? I'm getting a kick out of this lmao
The lack of common sense is hilarious.