Author Topic: [Event] Appearance v2.3  (Read 9007 times)

I don't think you understand
this line of code
Code: [Select]
strpos($accentsAllowed[$hat[%cl.hat]],strlwr($accent[%cl.accent])) != -1-snip-
No I get it, and actually that whole line is basically pointless since the helmet is the only hat with an accent that has the same value as another accent from a different hat(s)

ie) %client.accent = 1; is the visor and the plume

Since you checked for the helmet first (line 202-209) we can assume the else if from line 210 only has to check if %client.accent > 0 to effectively restore the players accent

no? you can't have accents on some hats thats what this code is for

no? you can't have accents on some hats thats what this code is for
I understand that but you already cant add accents to said hats in the avatar GUI anyways

kinda offtopic:  i never understood why badspot left the pirate hat with no plume accents

I understand that but you already cant add accents to said hats in the avatar GUI anyways

kinda offtopic:  i never understood why badspot left the pirate hat with no plume accents
even if you can't add them in the gui that doesn't mean someone who isn't savy with code can manually send fudged data to get accents on improper hats. its there for a reason.