I'm more of a businessman myself so Im naturally going to look at it from an economic standpoint. Best case is to find a happy medium where you also keep customers satisfied as well. So far it hasn't gotten to the point of needing to find that medium.
uh, yeah it has. we need a medium. there have been an absolutely
ridiculous amount of games that come out first day
completely broken, and then demand money to access the rest of them. moreover, companies have relied on making tiny games (about four hours long) with little to no post-game content, only to hide them in DLC. it's not just an anti-player stace, but it's also disgustingly greedy. i know you're in full favor of the company and "making money," but there is a tradeoff between "let's forget people over" and "let's make only a tiny bit of money."
Games in 1999 didn't require a quarter of the technology or work force as games in 2016 do. I'm not saying I like the idea of paying extra for DLC, but it's better than paying $100+ for the base game.
sure, that might be true, but the companies should at least make sure that their game is working as it gets out the door. DLC for story content - something that is expected in a game, and has been for years - is absolutely ridiculous. it's like reading a 400 page book, but then right before the climax, the book cuts off mid-sentence and asks for you to go buy a 50 page expansion, which has the climax and ending. there is absolutely no excuse for making people pay extra for what should be expected in the game in the first place.