Author Topic: Why is there an Addon limit?  (Read 3094 times)

This p much

I have a metric forgetton of music, prints, bricks, and vehicles, and I STILL haven't met the new 8000 limit

before it was a bit easy, but now it's near impossible, which is gud
Well. Each music file and each brick only take up one each. Vehicles take up quite the number, but nothing surpasses the amount that weapons and tools add. Did you know that each color in your colorset adds 7 datablocks?

I cant imagine hitting 8000 datablocks, or downloading all the files from a server with that many datablocks. How many and what add-ons do you have? I'm really curious what you're doing to warrant the need for an increased limit. Sounds really big, kindof exciting actually.
I have downloaded a whoppin' whole entire RTB archive from a website that goes by the name of swololo (yes, that is really the website name.) It's about 0.9 GB (999.06 MB). And if you have that whole RTB archive downloaded, it should be faster upon loading next time.

The thing is just I don't understand why there is an datablock limit, and I know you don't want to be sitting hours for 9000+ addons to download, but hey, if you downloaded that whole RTB archive, then it should be faster then!

(only if you have good internet)

The thing is just I don't understand why there is an datablock limit, and I know you don't want to be sitting hours for 9000+ addons to download
that's why
but hey, if you downloaded that whole RTB archive, then it should be faster then!

(only if you have good internet)
not everyone wants to do that though
it clogs up the add-on list when you start up a server quite a bit

Nobody wants to download thousands of outdated add-ons from an archive just so they can join one person's server that can't decide on what they want for their server so they just get everything and clog up their own add-ons folder with trash they don't want or need for their own server

It has nothing to do with downloads.
Datablocks need to reserve a range of object IDs. So some really really generous limitation was set on them, and then even increased.

Just only enable what you need.

I have downloaded a whoppin' whole entire RTB archive from a website that goes by the name of swololo (yes, that is really the website name.) It's about 0.9 GB (999.06 MB). And if you have that whole RTB archive downloaded, it should be faster upon loading next time.

The thing is just I don't understand why there is an datablock limit, and I know you don't want to be sitting hours for 9000+ addons to download, but hey, if you downloaded that whole RTB archive, then it should be faster then!

(only if you have good internet)

You do not need all add-ons from the rtb archive on the same server. Hell, I'd be surprised if the game doesn't crash from all the incompatibilities if you do that.

if battlemix, a server with a ridiculous amount of weapons, doesn't hit the limit then so can you

believe in yourselffffff

the incompatibilities
Is it to late to say that I've already downloaded the whole thing?

if battlemix, a server with a ridiculous amount of weapons, doesn't hit the limit then so can you

believe in yourselffffff
eh

battlemix has a forget-ton of brick and weapon add-ons enabled and only uses 5428 datablocks out of the 8192 datablock limit

limits were meant to be broken

battlemix has a forget-ton of brick and weapon add-ons enabled and only uses 5428 datablocks out of the 8192 datablock limit
Never heard of Battlemix before.

limits were meant to be broken
I can't agree more.

limits were meant to be broken

Doesn't that eliminate their purpose?

I can't agree more.

Go ahead and force people to download 2 gigabytes if you'd like, but you'll get 4 regulars at most, ever.

Assuming his server works.