Author Topic: Event Output - Clear all Non-Public Bricks, ToggleMinigameBuild  (Read 814 times)

I plan on making a Minecraft Super Walls type server, where each team has a limited time to build their base until the walls fall, with the base clearing after each round. I suppose I could just use trench wars, but I wanted to allow for a use of more bricks. Also, I might want to be able to turn off building after the time limit is up.

Should be able to quickly whip this up.


http://leopard.hosting/download.php?f=zmhzk

Minigame > clearPlayerBricks
Clears all non-public bricks. Only works if it's triggered in a default minigame. (either through the gamemode system, or slayer.)

Minigame > setBuildingEnabled [ ]
Sets whether building is enabled in a minigame or not.

http://leopard.hosting/download.php?f=zmhzk

Minigame > clearPlayerBricks
Clears all non-public bricks. Only works if it's triggered in a default minigame. (either through the gamemode system, or slayer.)

Minigame > setBuildingEnabled [ ]
Sets whether building is enabled in a minigame or not.

Oh my gosh, that was stupidly fast, but in the best way. You plan to release this as an add-on? I think others might enjoy it.