Aurora: What is this?
This is a new nation RP hosted by Remurr set in the universe of the free 4x strategy space simulator, Aurora. It's an incredibly complex empire "game" (it started as an RP tool for traditional games) with insane potential for stories and entertainment set in a near future where humanity has access to exotic minerals, rapidly accelerating a global initiative to make mankind an interplanetary species.
Aurora 4x does not support online multiplayer. Because of this, I will be controlling each side for all players. You and your council of decision-makers will give me orders that you would like your nation to take, and you'll receive reports on your empire here in this thread. Prior knowledge of Aurora is not required-- in fact, I'll be learning more about the game as this RP plays on. (:
Think of it like Dwarf Fortress, but in space-- and a lot easier to use as a DM tool. It's an excellent storytelling platform, trust me.
And yes, this is inspired by the topic on the bay12 forums
Okay... so what do I need to do?
Not much. First thing's first-- you're going to need a nation to play as. You're able to create your own nation or join one that already exists (with the consent of the players of that nation). Once you've done that, I strongly encourage you to read the
goals for consideration and your
nation-specific concerns. Of course, these are entirely optional, but are a great way to plan your next course of action should you ever find yourself lost or overwhelmed. Nations that have not been present for more than five years will have been considered to divert their resources and attention to more earthly matters, becoming a dormant power.
To make it easier on you, the majority of what you'll be doing is communicating between your peers and giving simple orders each turn. At the start of each turn cycle (determined when an event happens, such as an order is completed or an unforeseen wrench was thrown into your plans), you will have the opportunity to assign orders. These are general tasks that act as "guidelines" for your nation to act accordingly.
[[Space Goals]]: These will be fleet orders such as "Ship automated mines to Mars" or "Engage Russian survey vessel in proximity of Titan"
[[Production Goals]]: Examples would be "Build more factories on Mu Arae III" or "Construct a survey vessel in our Martian shipyard"
[[Technology Goals]]: There's an outdated list of research projects available at http://aurorawiki.pentarch.org/index.php?title=List_of_Research_Costs, but general suggestions are fine such as "Develop cloaking technology" or "Pursue advanced laser weapon systems"
[[Other Goals]]: Auxiliary orders go here because something unexpected always happens
Multiple people can give orders for one nation, as long as you are all a part of the same one. I will also not be accepting PM orders because this thread will be very boring to read if it was all status updates. The nations of the world operate with transparency, so use caution in your actions-- you don't know who may be plotting against you.
Background
Recent developments in mining technologies allowed various industries to retrieve samples of new elements from deep within Earth's core. The new elements-- aptly dubbed "Trans-Newtonian Elements"-- do not obey our current understanding of the laws of physics, boasting extraordinary properties such as the ability to generate infinite energy, ignore gravity, slip through space with ease, and much more.
The introduction of TNEs to the leaders of global industry revolutionized the world. The energy crCIA is the thing of the past, and spaceships are incredibly easy to build if you have access to these extremely rare materials. Unfortunately for us, the supply of TNEs in the Earth's core is limited, and we will soon have to look elsewhere for them. A new space race has begun-- and the general public is in awe over a theoretical study detailing the use of TNEs in potential "Jump Drives."
Meanwhile, the world leaders of Earth are frightened about the political destabilization of the global balance of power, and as a result ratify the Geneva Security Accords: no act of war may take place within 25 million kilometers of Earth, and no vessel engaged in acts of violence may approach within that radius. The GSA expires in 2050 and risks unintended side effects. With civilian populations no longer at risk and governments hungry for TNEs, a limited space war exceeding the confines of Earth may occur in the near future.
Current Treaties and Rules
1) Geneva Security Accords: No armed conflict within 25 million km of Earth until 2050. This area includes the moon, but should not extend to any planets.
2) Civilian Protection Treaty: Due to the futility of ensuring the protection of civilian ships with the current standard of technology, the act of firing upon civilian ships is currently prohibited. Consider civilians a neutral party. This treaty expires with the GSA on Jan 1, 2050.
3) Geosurvey teams will not be available currently. If you don't know what those are, then you're fine. They are too much to micromanage and difficult to coordinate in multiplayer. We will not be training fleets for the same reason. In the end, this makes your job as well as mine a little bit easier. A well-established colony will eventually attract a geosurvey team to prospect for hidden minerals, but this will be a decision made by private sectors in your empire.
Empires
None so far! Interested in joining? You can be anything you want, whether it's a nation, an organization, a corporation, a band of mercenaries, a rebellion, a circle of space pirates... whatever you can come up with, you can play.
Piqued your interest? In order to join, create a post with your nation's name,
government, and a backstory. I'll set you up accordingly. If you're starting on another planet (once players discover some), you'll be able to give a quick species descriptor as well! Humans are overrated anyway.
Central European ConfederationPopulation: 430 million Yearly Income: 8600 credits Economy: No economic data available. Military: The CEC has standard ICBM and missile launcher capabilities. No fleets have been constructed. Technology: A fledgling trans-Newtonian empire. Capable of using missiles and ICBMs. Advisor(s): SWAT One | |
Updates
January 1, 2025Current Technologies