Author Topic: Surface: Severnaya (Image Heavy)  (Read 2412 times)

This is a DM map i've been working on. I imported the interiors from Realm Wars.
Sattalite made my me. and chopper. Its the surface map from 007.






« Last Edit: February 16, 2008, 05:45:12 PM by Peaceful War »


lol im still having probs with tourqe constructor. (handicapped collision)

OMG APACHE HELICOPTER!!!!!!!!!!!!(sry for caps)

I chuckled when I saw the texture for the satellite, the little houses are pretty good though

i quite llike it are ypu going to post it?



better than 100s of trees of lag.

is it just me, or does this look like that level in 007 Goldeneye for N64?

thats why its called severnaya

You stole my "image heavy" :(
You know you can reduce lag with the trees by grouping them into a shape replicator and by reducing the texture quality on them. Besides the wide trees and sattelite this is pretty good; it brings me back to the good ol' n64 days.

ya... but Quark looks to complicated. how come you say its the same as constructor?

thats why its called severnaya
o i didn't realize that was the name of that level......pretty good

I didn't say it was the same I said it was basically the same, atleast from what I experienced. The only real difference for me is the texturing, which I couldn't figure out. QuArK was hard for me to learn at first too, but if you have experience with constructor or hammer then it shouldn't be too hard.