what bout a buildoff where undoing stuff isnt good
as in, deletin a brick gives a point and whoever made the least mistakes by the end o the round gets bonus?
The same would go for painting, hammering, printing and placing. I also do know that you can do minigame settings for deleting/placing bricks, but not for wrenching, printing and painting.
that would discourage experimentation and put pressure on contestants NOT to build. that's a bad idea - almost nobody i know builds perfectly the first time around, and if they do they've been building for years and have a level of artistic talent.
what i feel is better is a post-build session/scorer where the build gets assigned points based on the number of bricks + events, and builds get judged based on quality without taking into consideration the brickcount/points assigned to a build. take that quality score, and subtract it by max quality score + 1 and divide the result by max quality score, and then use that to get a % of the points assigned to a build.
eg if quality is 10/10 ==> 1/10 * score of build = final score
2/10 ==> 9/10 * score of build = final score
or even better, multiple heats/contests where score is positively or negatively reinforced by brickcount, so as to not unfairly give a bias towards default-focused or simple-style builds