Author Topic: Animated .gif decals?  (Read 1520 times)

I'm just wondering if its possible...

I've always thought about it but never tryed it hang on I'm gona see if a gui bitmap can render .gifs

Nah doesn't work.
« Last Edit: February 17, 2008, 02:13:44 AM by Destiny/Zack0Wack0 »

Mine is a gif. I think. But I used pivot could that be why it works?

Mine is a gif. I think. But I used pivot could that be why it works?
He said decals, not avatars. Learn to read.

Please search next time, theres like a thousand topics on this.

Badspot

  • Administrator
Please search next time, theres like a thousand topics on this.

Yeah you can do that, or read the following line of text:

No.


Badspot's posts are always so cool and/or funny :D

And yes, animated decals wouldn't be possible without engine changes

Badspot's posts are always so cool and/or funny :D
They're also sometimes mean. D:

You can do animated decals with events, except the necessary output to change a decal doesn't yet exist.


There's a system instead of using pre-animated images you use separate images per frame.

There's a system instead of using pre-animated images you use separate images per frame.
So something like the avatar cycler only it cycles through decals?

like a script that changed decals in a certain amount of time and in a folder...

I wanted to try that once but never managed to figure out how to set a decal. And the laziness, the laziness doesnt help.