Author Topic: so what if blockland was actually ported to a console  (Read 3726 times)

Believe Minecraft and ROBLOX faced the same problems if we were to port to a console aswell.

Believe Minecraft and ROBLOX faced the same problems if we were to port to a console aswell.

Minecraft has been on the Xbox 360 for a few years now. It's a slightly simpler building game however.

Minecraft has been on the Xbox 360 for a few years now. It's a slightly simpler building game however.
more like 8 quintilion times simpler
its just cubes with different textures

I like where you're heading with this, but I don't think it will happen, for a few reasons.

1. As you said, importing the game will be a big challenge, but I don't think you said it correctly. I think what you meant was that it would be a big challenge that just wouldn't work out. Remember back when Blockland last got an update? It might have been a bit recent, but mind you, during that gap of time, it took a long time for Blockland to actually get updated. Now compare that to the time it take's to transfer the game onto console, and you have something that may never get finished.

2. Blockland was a game developed for the PC and most likely just for PC. Sure Minecraft got onto the big systems (PS4, Xbox, Wii U), but that's really only because it was released as a new game in 2011 on PC, just a year before it got a release on Console. Now say for other games, like Blockland, which was released in 2007, and the even older Roblox, being just a year older than blockland. These games were just meant for the PC, specifically because of the large amount of commands the game would need that even a popular fighting game with alot of command inputs just wouldn't fit. Minecraft probably got onto systems because of a few command inputs required to actually enjoy the game. That kind of stuff just won't work for Blockland.

3. Blockland is different from Minecraft and Roblox for two reasons. One, Blockland has a different approach of audience compared to Minecraft and Roblox. While those two games are mainly aimed at kids, Blockland takes a goal at around the teens, which may be the reason this game plays differently compared to the other two. Two, Blockland just isn't as popular as Minecraft and Roblox. Minecraft's popularity pretty much earned it's release on consoles, while Roblox, while only being on Xbox one in terms of consoles, have lots of kids playing on the usual RP servers, or obby servers, or whatever they think of doing. Blockland however, has barely anybody online anymore, and in cases like these, good steam reviews just don't matter, simply because Blockland, and I really hate to admit this, may start losing interest, which is what makes it different from Minecraft and Roblox. Of course I'm not saying either or is better, but if a game isn't popular, it most likely won't be ported anywhere else except it's home.

TL;DR: Blockland would be close to impossible to recreate, the game doesn't seem popular enough for a port, and there would be too many inputs to try and configure.

I'm sorry if it seems like I'm ranting, but I just wanted to give out my two cents on this.

Minecraft has been on the Xbox 360 for a few years now. It's a slightly simpler building game however.

Minecraft has very simple controls. You place or remove a cube under your crosshair.

Blockland is straight up impossible to play with a controller, unless you want to use multi-button combos and similar things.



I'm also pretty sure you wouldn't be able to host your own server, unless it's only hosted for like, 8 or so players.

Horribly gimped and unofficial but yeah I guess you're right there.
dunno about you but that looks pretty fricking legit to me, idk what you're talkin about

I need VR Blockland where I have to place every brick by hand
I did play near-panorama Blockland in VR. I couldn't walk around with my feet or plant bricks by hand, but I could play it with a keyboard and look around Crown's Jail Escape like it was real. Pretty trippy, but I wouldn't recommend it. Not really a VR-optimal title.

I did play near-panorama Blockland in VR. I couldn't walk around with my feet or plant bricks by hand, but I could play it with a keyboard and look around Crown's Jail Escape like it was real. Pretty trippy, but I wouldn't recommend it. Not really a VR-optimal title.
would the same method possibly work with oculus? how did you manage it?

Tell me! I want to try it too.

If I could play Blockland on the go with the Switch, count me in.

would the same method possibly work with oculus? how did you manage it?
I just used a virtual desktop to blow up Blockland on a virtual monitor all around me, with the mouse stuck in the center of your vision so you can look around in high FOV. Kinda migraine-inducing and not playable at all, but still a little cool.

but that's not what vr is supposed to be