if you had to choice to make blockland fun again but ruin the community

Poll

!!!

let a million new players in at the expense of our community
45 (45%)
keep blockland small so our community is unique
55 (55%)

Total Members Voted: 100

Author Topic: if you had to choice to make blockland fun again but ruin the community  (Read 4069 times)

poll explains it all

Having millions of players would result in an even stufftier server list with the majority having abusive admins and massive ammounts of uncontrolable spam judging by the tools the players can have in freebuild servers, so no.
« Last Edit: January 13, 2017, 06:02:06 AM by Filipe »

Having millions of players would result in an even stufftier server list with the majority having abusive admins and massive ammounts of uncontrolable spam judging by the tools the players can have in freebuild servers, so no.
I think it would create a even more unique player base. The forums would go to hell, but the game itself would expand massively. We'd see all kinds of new ideas and the modding community would expand rapidly, editing the game so much, it'd probably turn out like Garry's Mod, but with legos.

I think it would create a even more unique player base. The forums would go to hell, but the game itself would expand massively. We'd see all kinds of new ideas and the modding community would expand rapidly, editing the game so much, it'd probably turn out like Garry's Mod, but with legos.
More like a bunch of trash and cringe worthy servers taking the top spots, a bunch of questionable, barely functional add-ons, stealing add-ons and builds with players claiming they made it, take a look at Roblox and even GMod's Workshop for example, millions of mods, while 95% are duplications and stuffty saves.

Blockland is a small game built on an older engine, it is not equiped to handle the clusterforget it would be if it had a massive player list, let alone the administration would be terrible to be done on those servers, while the big majority would definitely have badmins abusing their priviledges, and on servers that allow players to build and event, 90% of the time will result in massive ammounts of spam.
« Last Edit: January 13, 2017, 07:38:29 AM by Filipe »

honestly id rather just have it stay small to avoid the worse case scenario that filipe stated

honestly id rather just have it stay small to avoid the worse case scenario that filipe stated
this

most bad and toxic communities are the really large ones.

this

most bad and toxic communities are the really large ones.
And this community isn't toxic? Look at the the drama section and the plenty of handicaps who've come by trying to ruin the game.

More like a bunch of trash and cringe worthy servers taking the top spots, a bunch of questionable, barely functional add-ons, stealing add-ons and builds with players claiming they made it, take a look at Roblox and even GMod's Workshop for example, millions of mods, while 95% are duplications and stuffty saves.

Blockland is a small game built on an older engine, it is not equiped to handle the clusterforget it would be if it had a massive player list, let alone the administration would be terrible to be done on those servers, while the big majority would definitely have badmins abusing their priviledges, and on servers that allow players to build and event, 90% of the time will result in massive ammounts of spam.
This happens in all games irrelevant of size though, its just that in larger games it's more noticeable.

but if we had a larger community wouldnt that mean that the drama board would get a new drama way more often?

community is already ruined



Blockland would need a new engine first



yea trogtors in it
you laugh but I'm literally talking about people like you who have nothing to contribute than acting like a complete handicap
« Last Edit: January 13, 2017, 09:33:38 AM by Trogtor »