Author Topic: [WIP RPG] Land Of The Wind | (What themes of Dungeons do you want? Page:7)  (Read 17172 times)

Nice one Sherlock. An RPG is an RP combined with a G(ame mode). The RP part is still important.
youre beef seems to be with traditional role plays tho, you cant deny there is a huge difference from rp's and rpg's besides just a G. specifically you just seem to be really upset with that medieval roleplay server, which has no actual gameplay to it as far as i know and is driven 100% by roleplaying. most rpgs dont require you to hold character, make realistic decisions that are governed by moderators, use a chatmod, ect

Yeah the Medieval RP fell really flat IMO and from what I can tell a-lot of people seem to hold it as the bar for RP (but I could be wrong on that, there could be plenty of people who see it as just as dumb as I do) whereas I think that older, less totalitarian/focused on gameplay formulas worked better in the past. Because of that I recommended some things that would take it away from an ''RP'' and more into an '''RPG''' by having more game-play

Because y'know at the time of writing my original post, all we had actually seen of the project was a huge map and rough outline of the story they're going for which is really indicative of a "traditional role play" server. That being said, it's still important to have some level of traditional rp to keep interaction between other players in the gamemode interesting and consistent with the setting
« Last Edit: February 02, 2017, 04:35:18 PM by Rally »

I get that pretty terrain is nice and all, but you're really sacrificing the brickcount for what could essentially be done with GSF mod terrain for 20x less bricks. In an RPG, the environment should have less focus than the mechanics.

Along with that, you're putting a lot of extra bricks into what's essentially supposed to be foundation for the setting. You have a really nice and detailed terrain map, but it's consequently barren and looks absolutely boring to play on. Your big open world just means there's more downtime between walking from one landmark to another. That ruins the fun.


Because y'know at the time of writing my original post, all we had actually seen of the project was a huge map and rough outline of the story they're going for which is really indicative of a "traditional role play" server. That being said, it's still important to have some level of traditional rp to keep interaction between other players in the gamemode interesting and consistent with the setting

Every RP host wrote me off as a moron for trying to imply that basing traditional roleplaying around actual game mechanics would work better than a 100% pure roleplay. Check out games like Space Station 13, which still has the same amount of player agency as a traditional roleplay game while still being able to hold up as it's own game if you took away the roleplaying.
« Last Edit: February 02, 2017, 04:51:05 PM by IkeTheGeneric »

I get that pretty terrain is nice and all, but you're really sacrificing the brickcount for what could essentially be done with GSF mod terrain for 20x less bricks. In an RPG, the environment should have less focus than the mechanics.

Along with that, you're putting a lot of extra bricks into what's essentially supposed to be foundation for the setting. You have a really nice and detailed terrain map, but it's consequently barren and looks absolutely boring to play on. Your big open world just means there's more downtime between walking from one landmark to another. That ruins the fun.


Every RP host wrote me off as a moron for trying to imply that basing traditional roleplaying around actual game mechanics would work better than a 100% pure roleplay. Check out games like Space Station 13, which still has the same amount of player agency as a traditional roleplay game while still being able to hold up as it's own game if you took away the roleplaying.

I understand your concern, however I just did not want to settle on a boring gsf map, I honestly think it looks really bad and wanted to put more effort into it. Also the reason why it looks so barren is because we haven't even gotten into putting all the ruins / foliage yet I will be doing that soon. I also was worried that people wouldn't have a lot of motivation for exploring a gsf flat map, Wanted to make it look nice to attract people's eyes into areas. Yes there might be a huge gap between quest points but that just makes it more fun imo since you can get sidetracked and maybe discover a giant robot head that has been burried into the side of the mountain that has a room inside of it or something. It just gives more opportunities for you to find random events etc.

At this point I really do not want this to be a Medieval RP that wasn't what it was intended for it anyways. I won't mind adding rp elements if that is something the community really wants but its not at the top of my list at the moment but is worth looking into. When people say RP Elements what do you mean, just like a chat system etc or? I don't really rp that much so my knowledge of this is really limited.
« Last Edit: February 02, 2017, 06:12:49 PM by Gunnyz »

At this point I really do not want this to be a Medieval RP that wasn't what it was intended for it anyways. I won't mind adding rp elements if that is something the community really wants but its not at the top of my list at the moment but is worth looking into. When people say RP Elements what do you mean, just like a chat system etc or? I don't really rp that much so my knowledge of this is really limited.

Well ''RP'' elements generally include a big detailed map, and a backstory, so from what I can see in this thread, it seems like you've already got that on lock lmao. You can make due without a chatmod but it would give options to people who do want to RP

Well ''RP'' elements generally include a big detailed map, and a backstory, so from what I can see in this thread, it seems like you've already got that on lock lmao. You can make due without a chatmod but it would give options to people who do want to RP
This isn't going to be an RP.

So elaborate on the G lmfao like where is it fam

Focus on player interaction. Make it so the game can run easily without any administration and a way where players are always working together or against each other.

People complain about grinding as well, but if you want something good shouldn't you work for it. Encourage hard work and smart plays equally.

Focus on player interaction. Make it so the game can run easily without any administration and a way where players are always working together or against each other.

People complain about grinding as well, but if you want something good shouldn't you work for it. Encourage hard work and smart plays equally.

 Could you elaborate on this further? Grinding will be there it just won't be as hellish as others.(The grinding will be fun) I'd rather have you work really hard for an amazing item its more rewarding that way.

a good weapon pack with an ammo system would be dope too, would add another level of difficulty to the game overall. nothing that has to be micromanaged, but just something that requires the player to be more tactical about decision making.

also skill specialization when it comes to weapons would be good. customization is a big part of rpgs, and i think being able to choose between what your character is good at engages the player more. ex: skills in long guns/short guns/lasers/melee weapons/explosives.

So elaborate on the G lmfao like where is it fam
RP revolves around players / chat mods / personality / the ability for PEOPLE to make something enjoyable. There's a stuff done of made up rules, and a stuff ton of horrible administration and mechanics. You have to ACT like something.

RPG is a game that revolves around the actual server. The map, the minigame, the quest, the weapons. You can play an RPG with absolutely no chatting ability / with no personality and progress fine. You are actually tasked with doing things in an RPG, as opposed to 'acting' like you're doing something in an RP.

Conclusion: RPs are loving dumb, RPGs are actually fun(when done right).

Read topic pls. Says we've basically settled on fantasy future type RPG with different elements mixed in
Sorry, I thought because he recommended an idea you still needed ideas.

Still though, don't add grinding, it's not fun.

RP revolves around players / chat mods / personality / the ability for PEOPLE to make something enjoyable. There's a stuff done of made up rules, and a stuff ton of horrible administration and mechanics. You have to ACT like something.

RPG is a game that revolves around the actual server. The map, the minigame, the quest, the weapons. You can play an RPG with absolutely no chatting ability / with no personality and progress fine. You are actually tasked with doing things in an RPG, as opposed to 'acting' like you're doing something in an RP.

Conclusion: RPs are loving dumb, RPGs are actually fun(when done right).

I'm glad too see this, i'm tired of all the rps, I don't wanna "act" like i'm doing something, I play a game to actually do something. I really hope you drive the idea of interacting with the map through quests dungeons whatever etc, because I haven't seen a good rpg like that in awhile

Jurassic Roleplay! Totally kickass.