I get that pretty terrain is nice and all, but you're really sacrificing the brickcount for what could essentially be done with GSF mod terrain for 20x less bricks. In an RPG, the environment should have less focus than the mechanics.
Along with that, you're putting a lot of extra bricks into what's essentially supposed to be foundation for the setting. You have a really nice and detailed terrain map, but it's consequently barren and looks absolutely boring to play on. Your big open world just means there's more downtime between walking from one landmark to another. That ruins the fun.
Because y'know at the time of writing my original post, all we had actually seen of the project was a huge map and rough outline of the story they're going for which is really indicative of a "traditional role play" server. That being said, it's still important to have some level of traditional rp to keep interaction between other players in the gamemode interesting and consistent with the setting
Every RP host wrote me off as a moron for trying to imply that basing traditional roleplaying around actual game mechanics would work better than a 100% pure roleplay. Check out games like Space Station 13, which still has the same amount of player agency as a traditional roleplay game while still being able to hold up as it's own game if you took away the roleplaying.