Author Topic: Path of Exile megathread - Fall of Oriath  (Read 5541 times)



Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".


Skill Gem System
Action RPGs have always been about two things: devastating skills and valuable items. Skills in Path of Exile are items - gems that grant abilities when socketed into equipment. A wide range of support gems allow the behaviour of skills to be modified. You can augment your Fireball to chain from enemy to enemy or split into multiple flaming projectiles. Up to five support gems can affect a skill at any time. Because gems level up independently and some are hard to find, they can be very valuable in trade.



Passive Skill Tree
All of Path of Exile's character classes share its vast passive skill tree. Starting at one of seven distinct locations dictated by their chosen class, players can focus on the core specialities of their class or travel across the tree to build complex combinations of skills from various disciplines. Scattered across the tree are Keystone passives that drastically alter the way a character is played. Resolute Technique removes your ability to get critical strikes, but also prevents enemies evading your attacks. Necromantic Aegis grants the properties of your shield to your minions rather than to you. Craftable Jewels allow you to dynamically modify the tree itself, adding custom properties or influencing the effects of nearby passive skills.



The World of Wraeclast
Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it.

We're sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we've tried hard to do it justice.

In Path of Exile, replayability is key. All world areas including outdoors ones are instanced for your party and randomly generated, right down to the magic properties of the monsters that dwell in them and the treasure they guard.



Item System
Path of Exile is completely designed around items. Any game systems that can be itemised with random properties have been. Our flasks are persistent items that have mods. Our end-game areas can be found as Map items that have mods altering their challenges and rewards. We've gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items. We have carefully constructed our item system for veterans of the best Action RPGs.

Leagues and Events
One of the things that's most fun about playing a competitive online Action RPG is taking part in a levelling race on a fresh server. In Path of Exile, we wanted to capture this feeling without constantly resetting our main economy, so we've created a set of race leagues that are run frequently as separate game worlds with their own ladders and economies.

In addition to regular races, leagues can substantially modify the game rules. In an Ancestral league, ancient totems exist alongside groups of monsters, augmenting their abilities. In Turbo leagues, monsters move and attack 60% faster than normal.

Varying in duration from one hour to several months, players can enter these leagues to show off their mastery of the game and compete to win valuable prizes.


Alright, we got the official description out of the way. What else should you know?

Is the game really completely free?
Well, there are microtransactions. They're either skins that apply over an item of your choice in the game (completely cosmetic), or account features (more character slots, more/better stash tabs) that don't really impact the game all that much.

Screenshots, c'mon!
« Last Edit: August 06, 2017, 11:05:05 AM by Tudoreleu »

at least you got the image in before you posted



it's worth mentioning that if you want to get in the game, this friday might be a good moment to start; a fresh league with a new update that brings back all previous leagues

yknow if anyone actually reads this thread

i was gonna make this thread when legacy league comes out ree

anyone want some random stuff i got in breach league hmu i have a bunch of atziri fragments and rings that i dont want because i dont play standard



i'm gonna try to get into this game again
i got to level 6 last time i played, and now i'm level 6 on a new character
fingers crossed

5 hours to legacy league

H y p e

i might try this out sometime, one of my friends was into it so i might hit him up and see if he wants to start over with a new character

i might try this out sometime, one of my friends was into it so i might hit him up and see if he wants to start over with a new character
now is pretty much the perfect time to start over with a new character


i never really managed to stick with a single character during breach so i never really got into PoE

can anyone recommend a cheap build to help me actually know what im doing

i never really managed to stick with a single character during breach so i never really got into PoE

can anyone recommend a cheap build to help me actually know what im doing
basic slayer EQ, can farm uber lab or guardians if you ever get that far
ngamahu cyclone raider
neversinks tornado shot (really in-depth)
scorching ray CWC
cant find guides for them but ED/contagion trickster is pretty strong
« Last Edit: March 05, 2017, 10:18:31 AM by ZombieDude »