Alright so I made a list on what to release based on what is being released first to last, thanks for everyone who has voted, this will help me figure out which order the mods will come.
I know I did say Friday I'll tally up votes, but this is a plan and will switch up the orders if votes change the orders.
Gamemode: Randomizer
- Will add a bunch of Slayer prefs since there are NONE for this gamemode
- Client GUI that makes adding categories and weapons easy to add into the randomizer
- Reveal system at a specific time to prevent people from camping
- Special rounds to spice up the gamemode
Other Mods - These are out of order, there is no specific release order for these
- Gamemode Maker (revised & new features)
- The Thing (fixed)
- Support_Environments (Client environments but requires a DLL for use)
~ Support_AutoSaver (Can save/load/autoload environments)
- Sound_AllahuAkbar
- Script_SpinMe (Tumbling and in the air with full control)
- Server_StaffChat
- Script_ClearerOfStuff (Clear projectiles, emitters, lights audio profiles such as Music)
- Server_CustomChat
- Script_MedicVoice (Press E to scream a medic voice)
- Script_Lightning (Examples of the Lightning object)
- Event_DisablePaintBuild (Prevent specific players from building/eventing)
- Event_doTeleport (Added vehicle and bot teleporting)
- Event_onChatInput (fixed version)
- Script_LoopDeLoop (Thread loops such as your body/head constantly spinning 360 degrees)
- Script_Self DeleteRespawn (Self Delete replaced to respawn players)
- Server_EnvironmentNotice (Tell everyone who is changing the environment)
- Server_SpeedRun (Fixed version of speed run, includes a level saving system)
- Support_MapChanger (Change/save map using the autosaving mechanism, save environments for each map, set a difficulty, and max/min player count for the map, voting system or a rotation)
- Support_Health (Fixed custom health system)
- Script_AvatarOverwrite (If you do not like what someone wears then force their avatar to look like something else)
- (This isn't the end of the list, there might be more I can't think of)
Gamemode: Tower Defense
- Complicated gamemode
- Can make your own towers that have custom paths (health, attack speed, min/max range to shoot, cost, weapon, etc)
- Custom difficulty system which makes different types of bots to start off with
- Custom node system using Port's A* path finder
- Unfinished/discontinued in a way but can still be released at its state
- Can control towers
- Can heal towers
- Recommended for a tiny group of players
Gamemode: Fort Wars
- Prevent people from killing builders (no damage to builder) (pref for damage penalty to attacker)
- Fort wars events to force players to attack mode when entering someone's base
- Clans (they can't damage each other and can use a party chat system with admins/super admins of the party)
- Toggle builder command, prevents being a builder if near an enemy base (timeouts after being attacked/attacking)
- Max range and height for building depending on where the event's limits were set at
- Lots more features, this will highly improve a lot of "Fort Wars" servers