Author Topic: Re: [Boss Battles] Shield generator and epoxy bomb (Scientist class items)  (Read 8081 times)

And now the second most desired Boss Battles mod is here. The Scientist class was my feeble attempt to move Boss Battles away from entirely TF2 based classes. Ultimately he ended up being the only unique class in the lineup.



Shield Generator Toolkit
  • Toolkit item allows players to set up a shield generator with 300hp, which can be upgraded and healed with a welder.
  • The shield generator generates charge each tick based on it's level. Higher level shields produce charge more quickly, hold more overall charge, and generate a slightly larger field of protection.
  • Allied players within the shielded area take 80% less damage, with all the damage prevented being deducted from the shield generator charge.
  • When an attack on a protected player brings the shield charge below zero, the shield generator takes direct damage for the difference between the damage prevented and the remaining charge. This means that certain very powerful attacks can cause the generator to explode after running out of charge.
  • After the shield is broken, it must reach a minimum charge threshold before it will power back up. This takes about 20 seconds or so.
  • Although this mod uses resources from Weapon_Sentry, it has the needed files self-contained for when Weapon_Sentry isn't enabled.
  • Gamemode_Slayer is required. The mod will not execute if you do not have Slayer installed.

Weapon_ShieldGenerator.zip


Epoxy bomb
  • Single-use item which is mounted to a wall.
  • Five seconds after the bomb is planted it becomes active.
  • The bomb is detonated when an enemy comes within range of it's detonation area, covering them in glue that hinders their movements for 13 seconds.
  • The owner of the bomb is also affected by it if they are within it's detonation area when it is triggered.

Weapon_EpoxyBomb.zip

Credits: Pecon (scripts), Aware (shield generator models, epoxy bomb model), Bushido (Weapon_sentry models)
« Last Edit: May 26, 2019, 02:16:21 AM by Pecon »





Can't wait for the others. Thanks

i now need a gorilla playertype and i can then make winston tdm

And now the second most desired Boss Battles mod is here. The Scientist class was my feeble attempt to move Boss Battles away from entirely TF2 based classes. Ultimately he ended up being the only unique class in the lineup.
in your defense the tf2 classes are really good

excuse me for dropping in

i have wanted this for 2 years

thank pecon

i now need a gorilla playertype and i can then make winston tdm
forget. STOP. DAMN. NO.

Does the epoxy bomb affect generally all playertypes?

Does the epoxy bomb affect generally all playertypes?
It should. It sets the player's movement speed to their crouching speed, which is usually an appropriate amount slower from their normal speed. This can have some hilarious interaction with crouch racer playertypes, but it's not like any serious server will be using those anyways.

Ok, simply checking, since I used this in an older build of Blockland.

Wow, I can imagine that there are a lot of possibilities of how these can be used!