so ive basically been playing blockland forever (like 2 years lmao) and i've learned 2 things in that time. 1. its not gmod 2.
bigass servers loving sucknow you may say "wow limerick what brought you to that assumption i thought this game was gmod also why do bigass servers suck dude" well dont worry because im gonna go deep. really deep. except about that gmod part lmao
playerbase/counti've decided to kickoff with an issue with blockland in general because 'i've decided to kickoff with an issue with blockland in general' is a really good transition so suck that friend
im gonna use your average cityrpg because it is as close to darkrp as possible without directly copying it and also because most players are familiar with it
so the question becomes
"alright limerick whats the big issue with the player base" well its that its damn to small

lets take this incredibly simplified version of an average cityrpg map for example, you have your roads, spawns, banks, rdmers and stuff bases, its also really loving big. the issue with this is that you have all this space that barely any people can use because your gonna be getting an average of 20 players on a cityrpg so there's gonna be a bunch of pits to admin calls because you accidentally drove your stolen car into a pit you cant get out of. but thats an issue with cityrpg itself; a bigger issue is that there's one of two possibilities

or, if your especially unlucky

either way it makes the game feel dead as stuff because nobody is on the server
comparing this to gmod (yea yea
<b-but blockland is gmod!!!! ) darkrp servers have a bunch of people on them meaning that people will base or walk around meaning you'll see more people and the server will still feel lively because you have a good 40-100 people on a map built for 40-100 people. this is compared to cityrpg which has 13 people built on a map for 40 people. you cant have an enjoyable large server if there's nothing to do because there's noone to do anything with.
nothing to doyou'll usually notice that most large servers arent games which your always taking action like tdm's. this is because a tdm with a large map would usually have 'downtimes' where the enemy team is running over to the home teams base as the home team shoos them off. instead of seperating the action, deathmatch maps are compact and simple so players are always rushing the objective for fast, fun gameplay.
but not large servers.
lets take another example; the most popular medieval roleplay; the map on that is huge, and there's a bunch of stuff to explore. but theres not much you can do
other than explore, and that loses its merits after a while. without anything to do in these massive servers thats really entertaining or interesting people just stick to the areas with a bit of captivating content or players (ex: aedwin) and therefore a massive chunk of the map on the medieval roleplay is left unexplored and the only places people go is through the mountains to get to hallenguard and aedwin. i also personally go to the waterfall a bunch. this is also applicable to cityrpgs, if you dont have the money to start building a shop or just dont wont to, your not given much in the way of options other than to go to the area with a bunch of players so you can actually do something.
conclusionin the end if you enjoy or dont enjoy these kinds of servers then whatever you do you but i thought i'd get my opinions out there. thanks amigos