Author Topic: How many people are interested in making maps for v21?  (Read 6336 times)


they were a massive part of bl that made it feel unique and fun literally just to derp around. compared to bricks they were less laggy and more interactive, with maps like max's house and kitchen able to provide entertainment purely through exploring rather than requiring hundreds of thousands of bricks to create and enjoy

They also made Blockland look like a port from the 90s with absolutely no marketability

This looks disgusting


While a modter map like Wake Island fits the style much better.
People don't want to buy or play a game that looks like stuff and takes away from the main focus- building. Maps were the easiest excuse in the book to not build anything. Talk to any good builder from that era and they'll tell you they rarely played on any other thing than slate

I don't miss terrain honestly but I miss interiors a lot. Interiors had great vehicle physics and I always felt designing them in torque constructor was more intuitive than sculpting terrain in mission editor. The best ones were templates that sparked creativity instead of pre-made builds anyways..

I'd rather chop off my richard than sculpt terrain

Maps were the easiest excuse in the book to not build anything. Talk to any good builder from that era and they'll tell you they rarely played on any other thing than slate
Agreed. Adjustable Plate was the most popular v20 map for that reason.

They also made Blockland look like a port from the 90s with absolutely no marketability
This looks disgusting


Yea, you're right. This looks a whole lot better:



Sure, that's a gross exaggeration, and modter when used properly makes maps prettier than any made with the old terrain system. But how often does that happen? More often than not I see something like from my screenshot than some beautiful work of terrain.

Maps were the easiest excuse in the book to not build anything.

Or, maps allowed you to not have to spend hours building the terrain below the actual build. 9 out of 10 times I stop a project simply because the actual map takes forever to build / can't get it looking right, and I never actually get to the build / creative part of it.

Maps allowed players to instantly have any background, any terrain they wanted to work on. There was at least some quality restriction in that players would have to learn how to use the tools to make maps. Players who were really good posted their maps allowing others, less skilled to enjoy them.

Maps were also a lot easier to get ahold of than quality builds. There were boards dedicated to them being constantly added to. Now, you have to search through gallery in hopes of finding a build that you can use.

Or, maps allowed you to not have to spend hours building the terrain below the actual build. 9 out of 10 times I stop a project simply because the actual map takes forever to build / can't get it looking right, and I never actually get to the build / creative part of it.

Tough stuff. I can build a modter terrain"modular terrain terrain"in probably 20 minutes if I'm not distracted with other things. Maybe you should learn to build with modter or get that mod that'll do it for you

Maps allowed players to instantly have any background, any terrain they wanted to work on. There was at least some quality restriction in that players would have to learn how to use the tools to make maps. Players who were really good posted their maps allowing others, less skilled to enjoy them.

Maps were also a lot easier to get a hold of than quality builds. There were boards dedicated to them being constantly added to. Now, you have to search through gallery in hopes of finding a build that you can use.

Maps also give zero incentive to learn how to build without a prepackaged stufffest to fall back on. They don't even slightly fit the style that Badspot's going for. The loving motto is "That game where you build stuff" Not "That game where you richard around on stuff-textured terrain for a while"
No new incoming players want to see


They want to see a game that looks like it was made last year, not last decade

(Screenshot taken by yours truly)

Hey look! It's that super complex modter stuff you can't build!

Maps were also a lot easier to get ahold of than quality builds. There were boards dedicated to them being constantly added to. Now, you have to search through gallery in hopes of finding a build that you can use.

The maps board was just oozing with quality 24/7 the likes of which noone will ever see again

yo, just because a lot of the maps were stuff doesnt mean taking away the tools to use them is good. you also are missing the scale difference between the first and the second picture. if you attempted to make the first picture with modter bricks you'd quickly go past 200k bricks without even completing the entire island. you do realize the draw distance on the top image is > 2000 (looks between 2500-3000), while ingame the limit for v21 is 1000?

at the very least having support for designing and using interiors would greatly improve the ease of creating big "static shape" maps.

yo, just because a lot of the maps were stuff doesnt mean taking away the tools to use them is good. you also are missing the scale difference between the first and the second picture. if you attempted to make the first picture with modter bricks you'd quickly go past 200k bricks without even completing the entire island. you do realize the draw distance on the top image is > 2000 (looks between 2500-3000), while ingame the limit for v21 is 1000?

at the very least having support for designing and using interiors would greatly improve the ease of creating big "static shape" maps.

I like big things - people that like macrophilia

Tough stuff. I can build a modter terrain"modular terrain terrain"in probably 20 minutes if I'm not distracted with other things. Maybe you should learn to build with modter

Really? Maybe you could build maps for me. I certainly couldn't build this in 20 min.



Or this, either.



Those aren't even the biggest or most intricate builds have done.
Also, you can't claim that maps look like stuff, while saying you can build something in 20 minutes. That'll probably look like stuff, too.

get that mod that'll do it for you

People need to stop acting like this is a replacement to terrains. PTG is not good.

Maps also give zero incentive to learn how to build without a prepackaged stufffest to fall back on.

So you'd have to learn how to build terrain before you can build the thing you'd actually want to build. Nice.

No new incoming players want to see

Yea, you know they'd probably rather see this.



Hey look! It's that super complex modter stuff you can't build!

Again, you can't complain that terrain was stuff when you post a picture of crappy modter.

The maps board was just oozing with quality 24/7 the likes of which noone will ever see again

Did you refute anything I said? It's true that maps were promoted by having their own spots to be downloaded from and shared. What do you have for builds? Hoping someone posts a save file in their gallery topic?

No new incoming players want to see


Man I agree with everything you're saying but you chose the worst possible example with this map. This is one of the few cases where the creator put a lot of time and effort into sculpting realistic terrain, and it's very wide open & conducive to building. Looks frickin great.


Sure, that's a gross exaggeration, and modter when used properly makes maps prettier than any made with the old terrain system. But how often does that happen? More often than not I see something like from my screenshot than some beautiful work of terrain.

Or, maps allowed you to not have to spend hours building the terrain below the actual build. 9 out of 10 times I stop a project simply because the actual map takes forever to build / can't get it looking right, and I never actually get to the build / creative part of it.

Maps allowed players to instantly have any background, any terrain they wanted to work on. There was at least some quality restriction in that players would have to learn how to use the tools to make maps. Players who were really good posted their maps allowing others, less skilled to enjoy them.

Maps were also a lot easier to get ahold of than quality builds. There were boards dedicated to them being constantly added to. Now, you have to search through gallery in hopes of finding a build that you can use.
I think that's a fairly accurate depiction of the current state of maps.  Good maps are difficult to find, and without them it is very difficult to start having fun.  I don't like the process of building maps.  It's boring, and I'd rather be adding on to a finished location than trying to build a location from scratch.


That image is depressing.  Nowhere to go, nothing to do.  Just endless plains out as far as I can see.

What a way to start a build.

tbh ModTer is stuffty. Period.
Using bricks to make terrain looks better than the Pseudo-Terrain bricks.
Yes, I do agree that the Maps looked out dated. But did they need to be 100% eliminated?
If you really just wanted the flatlands with shaders to be center of attention why not just
make maps Single Player or Single Player & Lan only. (Not that I've ever heard of anyone playing blockland on Lan)

ModTer was clearly just an attempt at shutting up the anti-v21 players.
And while I was one of these people in the beggining, I do love shaders, I DO, but
I don't think that removing something to make something else prettier is the best option.

It's similar to the stance that the Star Wars community has on the "Special Edition" edits

I'd be fine with the special edition edits, if the original unedited versions were still fully and officially supported.

But due to the shadowy way that v20 is treated, both in the fact that many seem to believe distribution of v20 is "illegal" and "Piracy"
or that you could get your Key Revoked for using it, many seem to resent Badspot's decision, thinking that Badspot george lucas'd blockland.

Correct me if I'm wrong, badspot, but...
Distribution of v20 isn't illegal (Ya know, as long as it isn't cracked or something.)
And it sure as hell isn't piracy.
You still have to buy a blockland Key to play the full version of Blockland V20

And the only reason people were getting their keys revoked (if this was even true, I do know that people
lost the ability to host servers, but there never was anything solid on keys being revoked.) was because
they were hosting it on the main Master Server, but the Port version of V20 hosts multiplayer on a
seperate Master Server (And of course, you need a Blockland Key to use it.)

Even still, the fact that we can't just Boot up Modern Blockland and hit a "Legacy Mode" option to
use Interiors and Terrain, even if it is offline/lan only, screwed over a stuff ton of creators who
made maps for blockland, and they were told they "could no longer be special snow flakes" because
of their hard earned skills.

Imagine if you woke up one day and Photoshop told you you could no longer export images to be animated GIFs.
Or imagine if YouTube told you that you could only upload videos that were under 10 Minutes long. (Coughs Loudly).

Don't you see how this could stifle creativity and make creators feel like they were told "stop being pussies, lol, it's only your
skills that can't be really used elsewhere.)


So you'd have to learn how to build terrain before you can build the thing you'd actually want to build. Nice.

Terrain goes a long way in making a build look nice. Maybe you're just stuff with modter. Your build quality definitely wouldn't go up if you suddenly ported it onto an old version of the game

Also, you can't claim that maps look like stuff, while saying you can build something in 20 minutes. That'll probably look like stuff, too.

Yes I can. My building quality has absolutely no bearing on weather or not maps looked like stuff. That's faulty thinking

Yea, you know they'd probably rather see this.



Everything you're arguing about here is your own personal preference. Your personal preference isn't the entire community of 217,000 people. There are plenty of people here who love the idea of starting out with just a ground plate and building something from it

Man I agree with everything you're saying but you chose the worst possible example with this map. This is one of the few cases where the creator put a lot of time and effort into sculpting realistic terrain, and it's very wide open & conducive to building. Looks frickin great.

To be honest I liked driving around in it

Terrain goes a long way in making a build look nice.

Yea, terrain does make a build look nice. It's a shame most builds you see now don't use any terrain or changes in elevation. Cities are built on flat ground, Castles and Bases on flat ground. I wonder why it's like that now...

Your build quality definitely wouldn't go up if you suddenly ported it onto an old version of the game

Not sure what this means. Your build quality wouldn't go down if you ported to an old version of the game, either. The bricks you use are the bricks you use regardless. But ok.

Yes I can. My building quality has absolutely no bearing on weather or not maps looked like stuff. That's faulty thinking

If that came off as "you're not a chef so you can't complain the food is bad," my fault, that wasn't what I was trying to say. What I meant by that is, you can consider terrain to be stuff, but it will be very easy to consider something made in 20 minutes using modter to also look like stuff. Guess my point was you can say something is bad, but the alternative you give us is also bad.

Everything you're arguing about here is your own personal preference. Your personal preference isn't the entire community of 217,000 people.

I don't really think so, but, the same can be said for you?

They also made Blockland look like a port from the 90s with absolutely no marketability
This looks disgusting
While a modter map like Wake Island fits the style much better.
People don't want to buy or play a game that looks like stuff and takes away from the main focus- building.
Maps were the easiest excuse in the book to not build anything.
Maps also give zero incentive to learn how to build without a prepackaged stufffest to fall back on.
They don't even slightly fit the style that Badspot's going for.
No new incoming players want to see
They want to see a game that looks like it was made last year, not last decade
The maps board was just oozing with quality 24/7 the likes of which noone will ever see again

But ok, let's give actual facts and not just opinions. Terrain was better due to its:
-Terrain collision.
-Allowed for double even triple the current draw distance.
-Infinitely large maps
-Actual boards dedicated to sharing maps. You do not have .bls boards or any system to share them.
-Was faster to make a large environment with.
-Brickcount of 0

What do you have against it? It looks bad?

There are plenty of people here who love the idea of starting out with just a ground plate and building something from it

And there are plenty that prefer to start their builds with the actual build and not have to start with terrain.



I have no problem with modter. It's still the thing I build with most, I like to terrain. But you can't say that modter is at all a fair trade for terrains. In quality, maybe, depends on the builder, but in my experience, more often than not it is of lesser quality than of terrain maps. However, not in brick count. Not in performance. Not in plain simplicity.

Everything you're arguing about here is your own personal preference. Your personal preference isn't the entire community of 217,000 people.

You mean those 210,000 people who started the game once, saw and endless slate, got bored, and left forever?

This topic is off the rails.

These seem to be the people who are interested in making maps for v21.
Quote
Masterlegodude   50208   Tried it.
K3k0m@n   13939   Did it.
Zontron   49521   Interested.
yeTenszi   42316   Interested.
EcstaticEggplant   46350   Tried it.
Super Suit 12   51315   Interested.
Tendon   31546   Doing it.

If you wish to continue discussing whether maps should have been removed or not, please make another thread for it.