Author Topic: [Map] Kitchen v0.5 - Collision Test  (Read 5457 times)

v1.0 is released.
Get is here: https://forum.blockland.us/index.php?topic=309500.0



I ported Kitchen to v21.



I have been working on the collision for it.  I plan to work on the visual aspects of it next.  But while I'm doing that, please enjoy this early version, and tell me of any glitches in the collision in this thread.

Download v0.5: https://leopard.hosting/download.php?f=zlvmb&name=Map_Kitchen.zip
This map is heavy.  Server join times from a default version of Blockland over LAN went from:
Quote
00:30.38 no kitchen
03:07.11 w/kitchen


If you are a modmaker or an aspiring map-maker and want to fiddle, here are the source files:
https://leopard.hosting/download.php?f=baemp&name=KITCHENCOLTEST.zip
notes for KITCHENCOLTEST.zip:
export.py can be used w/port's dts exporter to export the entire scene as seperate objects.
crc.cs and crc.txt are a similar objects test, useful in other maps, not so much for this one
kitchen8.blend is before collision was done.
kitchen60.blend is after collision was done.
no other blend files are included as they take up 1.3GB; i saved alot of backups.
data.cs, and place.cs are autogenerated by the export script.
the images in /shapes/ are flipped; the images in /shapes/OLDIMAGES/ are the originals.
/shapes/kitchen.dae came from Torque3D.
/shapes/kitchen.fbx came from Maya LT 2017; it can be imported into blender
« Last Edit: April 25, 2017, 10:26:08 PM by Tendon »



maps are coming back babyyy

I did a lot of this on my old v20 server back in 2015

Great work! Hope to see more of this.

Could you please make it compatible with the Static Shapes mod? I want to be able to load and unload the kitchen at will.


how many hours did this project take

how many hours did this project take
He's been working on it since some time in March, and he's even done some livestreams of it, so it's taken many hours

how many hours did this project take
I didn't keep track.  But the thread has 16 days of updates, and I averaged around 3 hours a day, though I did a bit more on weekends.  So around 50 hours?
It may have been more or less, I'm not sure.
Has it really been 3 weeks?  ... I need to get some irl stuff done... :c

Over 1000 static shapes? Why?


Over 1000 static shapes? Why?

blockland limitations on shape sizes

I would recommend giving Blockland some hot AA via your GPU driver settings, makes screenshots look less awful.