Author Topic: An advanced bot script?  (Read 1923 times)

Thought it was an instant failbin to give bots proper shapenames?
it seems to be alright now

I know of a thing named Support_Pathing, notably used by Slayer, but I haven't a clue how it works. It seems rather complicated, so maybe pathfinding (what you may be describing) won't be too easy to make even with waypoints (as in pin points) to set manually.
here's how it works, you have A B and C
you use the path linker for A and B, and B and C
when you create the path from A to C, it will use the linkers to see if it's allowed to go a path, so it has to go from A to B first (only link to get to C), then B to C

I did make a custom waypoint system where if I plant a new point down it'll try to link it if it can be seen by nearby points from point to point to the correct destination, unfortunately torque is slow and I was unable to make it efficient with much larger scales.

-explanation of pathfinding-

That's not what I meant by "how it works". Let me reword it: "how do you get this specific addon to work"
I am well informed on how pathfinding works. No offense, of course.