This is pretty cool, but why does it unmount armor and hats when you do it?
unless armor and hats are mounted to slot 1 or 0 it shouldn't have conflicts
it actually will have problems with hat mods in the sense that any hidden hat nodes will be unhidden. i would blame hatmod more than me for not packaging enough functions, but i suppose i can write a workaround.
PM me the mods this doesn't work with and i'll take a look