Author Topic: Dogfight TDM (WIP) [MORE BUILD UPDATES POSTED PG 2]  (Read 7134 times)

Nice, but would recommend making the terrain more varied. Right now it looks like you're just pushing each layer 4x or 8x back with little variation.

I'll try.

That mountain looks like a jump-climbing nightmare, you can't even drive vehicles up that slope.

Gotta be honest with you man that modter mountain would've been a lot better. Far less lag plus much easier to traverse.

The cube terrain mountain looks good, although its a bit artificial looking, like a pyramid. What id recommend for cube terrain mountains is to use large cubes first to block in the shape then build out with smaller and smaller bricks and cubes until youre happy with the results.

Also, the aircraft carrier looks a little blocky, I would shape the end to be a little more steamlined. I would remove the fences too, they arent used on aircraft carriers at all.

Overall its got some original blockland charm but its rough around the edges.

That mountain looks like a jump-climbing nightmare, you can't even drive vehicles up that slope.

Gotta be honest with you man that modter mountain would've been a lot better. Far less lag plus much easier to traverse.

Ok. I generally don't like modter building because it dosen't sharpen you're experience as much.
« Last Edit: April 30, 2017, 06:57:25 PM by kingmims »

The cube terrain mountain looks good, although its a bit artificial looking, like a pyramid. What id recommend for cube terrain mountains is to use large cubes first to block in the shape then build out with smaller and smaller bricks and cubes until youre happy with the results.

Also, the aircraft carrier looks a little blocky, I would shape the end to be a little more steamlined. I would remove the fences too, they arent used on aircraft carriers at all.

Overall its got some original blockland charm but its rough around the edges.


Currently Planning out these changes plus a whole new carrier design

Ok. I generally don't like modter building because it doesn't sharpen your experience as much.




It looks really nice so far, the end looks a tad pointy but other than that it really looks good
« Last Edit: April 30, 2017, 11:07:44 PM by Mr Unicode »

yep carrier is on the right track now

Have you played Heed's island capture point TDM? That size of map works pretty well.

Have you played Heed's island capture point TDM? That size of map works pretty well.

That's actually where I got the idea for this from.


More Carrier Updates:





Finished a platform for the flight deck and deleted the old carrier:



and finished up the stern:

« Last Edit: May 02, 2017, 02:50:42 PM by kingmims »