I don't think you understand the phrase "artificial difficulty"
real talk a lot of dark souls / bloodborne
is artificial difficulty
most enemies do insane amounts of damage (e.g. those ghoul things with sickles at the start of the ringed city), are hidden behind walls, have bologna camera tracking, or straight up have one-hit kill moves that only work once because you'll never get hit by them more than once
tbh most from software games have artificial difficulty
see: armored core last raven, the great chapel hunter in bloodborne not eileen, loran darkbeast, nameless king, smelter demon, king vendrick
ot:
gaiares and vectorman 2