Author Topic: how do you guys think we could get more people to play blockland?  (Read 6335 times)

host scenery's battlemix again
instant players

honestly i miss maps like everyone else but i don't think we'd have a bigger playerbase if they were still around, i'm not rly sure what would keep people playing. i don't play much anymore because i don't have a lot of motivation to build things

the problem about servers not getting players is that it's the school year right now and nobody plays blockland when they have better stuff to do like passing classes and trying to make something out of their lives. there will be more players during summer break, like always. having more good servers would help but probably not for long since most servers are not capable of holding player retention for months on end like jailbreak and boss battles have been able to somehow, which would be needed for a massive revival like the one you guys are dreaming up. good new servers are not a magical resource that you can tap infinitely, they take time to make and as stated will eventually die out. additionally, i doubt that people will suddenly start making more servers because most people are not capable of keeping a project going and lose enthusiasm for their projects as time goes on. the best bet to introduce creators to the server-making scene is probably through program's like conan's torquescript academy or whatever the stuff it's called which is looking really promising.

what would probably save blockland is more advertising which in a perfect world would get a younger player base hooked to the game similar to how players in the 16-18 year old range got hooked years ago and have stuck around. the reality of an advertising campaign's outcome would be that blockland would look like a stuffter version of roblox, even more so than similar comparisons made years ago since roblox's community has grown massively since the days of the roblox raids. blockland is probably doomed but i'll be damned and i'm sure others will be damned if we don't stick around and continue having fun until blockland peters out

ok let me rephrase it
lack of meaningful content

a solid 66% of addons in the addons section is tiny TINY little things
A solid 95% of your posts are made up garbage.

How could 'we' get more people to play Blockland? Just make good servers and invite your friends to play.

Personally, I think the lack of player retention on Blockland is mostly just due to the age of the game, but I think the loss of RTB didn't help either. At the time it was the predominant social hub for Blockland, with most communication happening over its IRC channel, and with most new add-ons being released on the RTB mod manager. When it went away there was really no way for new mod-makers to disseminate their add-ons to a large audience (a bb-style messageboard doesn't really work well as a hub for addons). Thus the incentive for mod-creation went away and the number of people making new add-ons decreased, in my experience at least.

I don't think it would be reasonable to expect Badspot to implement this, especially considering that 99% of Blockland's 'target audience' has already been met and either purchased the game or decided not to. But if we had infinite resources to improve the game, I would suggest adding back all the original features of RTB, plus some sort of Steam Workshop-esque system whereby you can upload smaller parts of builds (lamps, sofas, houses, castles, etc) and allow players to load them in duplicator-wand-style, while keeping track of how many unique players have used the build. That way there's an incentive for people to share builds, and new/inexperienced players can learn to copy better building styles by using pre-built artifacts.

there just needs to be more content generated for people to explore, that's all, and it doesn't matter where it comes from. it would also help if there were a more readily accepted means of conveniently categorizing and acquiring add-ons (glass seems to be heading in that direction, but it hasn't managed to reach the level of ubiquity that RTB provided yet)

one of the best things that could be implemented to the best game is probably a more fleshed-out official add-on distribution system with in-game downloading and everything similar to garry's mod, but obviously that is a fairly hefty task and i don't expect it to happen. but regardless, more content needs to be hosted for players to dig into, and it needs to be easy for people new to the game to enjoy

Considering the diminishing returns associated with released games, the only way to make these kinds of changes economically viable is by making a whole new game.

Badspot oughta make Blockland 2. I'm sure he's got side-projects he's working on, but surely he realizes by now that his dharma in life is to be the supreme leader of a bunch of teenagers obsessed with legos.

I'd buy it at least.

Considering the diminishing returns associated with released games, the only way to make these kinds of changes economically viable is by making a whole new game.
sandbox games manage to defy this trend.

garry's mod is selling units at a faster rate then launch.
roblox is similar when it comes to their membership.
minecrafts sales are still going incredibly strong as well.
blockland is definitely selling more units since launch, it's just having an incredibly low player retention rate that the other 3 games mentioned do not have nearly as bad. this is evidenced by despite having over 200k more users since going on steam, player/server population is nearly unchanged.

A solid 95% of your posts are made up garbage.
a solid 100% of this post is an insult.

blockland is definitely selling more units since launch
I think that's only true because Blockland had a slow-start as an indie game. But any additional changes to the game at this point are unlikely to result in additional sales, meaning Badspot would be working for free. This is the same reason I'm hesitant to buy highly-popular early-release games on Steam. Oftentimes 99% of the potential economic revenue from the game arrives in the first year. Then there's no incentive for them to keep working on it, and development flatlines.

But hey, if he made a completely new game, it would be like Blockland launching on Steam all over again! Probably won't happen, but I think it should. Badspot must realize that his cosmic purpose is to bring Blockland to the world. Try as he might to flee, all roads lead back to Blockland. So sayeth the Lord.


I think that's only true because Blockland had a slow-start as an indie game. But any additional changes to the game at this point are unlikely to result in additional sales, meaning Badspot would be working for free. This is the same reason I'm hesitant to buy highly-popular early-release games on Steam. Oftentimes 99% of the potential economic revenue from the game arrives in the first year. Then there's no incentive for them to keep working on it, and development flatlines.

But hey, if he made a completely new game, it would be like Blockland launching on Steam all over again! Probably won't happen, but I think it should. Badspot must realize that his cosmic purpose is to bring Blockland to the world. Try as he might to flee, all roads lead back to Blockland. So sayeth the Lord.

Amen, Brother.
Blockland is the way, the light.

we need about tree fiddy mirrors of my prison escape with 99 player capacities

I think that's only true because Blockland had a slow-start as an indie game. But any additional changes to the game at this point are unlikely to result in additional sales, meaning Badspot would be working for free. This is the same reason I'm hesitant to buy highly-popular early-release games on Steam. Oftentimes 99% of the potential economic revenue from the game arrives in the first year. Then there's no incentive for them to keep working on it, and development flatlines.

But hey, if he made a completely new game, it would be like Blockland launching on Steam all over again! Probably won't happen, but I think it should. Badspot must realize that his cosmic purpose is to bring Blockland to the world. Try as he might to flee, all roads lead back to Blockland. So sayeth the Lord.


well given how this is a multiplayer game, if we had player retention and more available gamemodes and good servers there would be more motivation for others to buy the game if their friend has it, as well as bring back old members who may make more content due to more players. it would result in an overall increase in sales, or at least delaying the end of all sales. right now the community isnt big enough for it to be self sustaining in terms of content, but if we hit that critical mass it would definitely result in a larger permanent playerbase

We need better servers, this is the biggest reason why Blockland is not so active in online.

Workshop support, advertising, game updates, recreating the game on a good engine

the fappening had a pretty impressive turnout