Author Topic: What Would Make a Good TDM Map?  (Read 959 times)

In a game, what would make a good TDM map? Open spaces? Cramped corridors? An ass-shaped map? You tell me so that I can work out the SCIENCE! of the perfect TDM map.

Depends. How many teams?

The best I've seen had open spaces and tight corridors.

anime girl shaped map

it honestly all depends on what the game/gunplay is like

I think a fairly open middle or center area is mandatory