Author Topic: Jorgur's RPG  (Read 6340 times)

That looks amazing! Really has a Blockland feel :o



Made events to give gold and exp, so won't have to try and figure out a process for making custom models give it. Also means I can finally start making quest rewards and such.



New exp and gold events.
Forgot to take a pic of new quest system, but that's there too.





Current To-Do List.

Made the gold and exp events today. New quest system. Removed the messy /givegold and replaced it with /pay. Also fixed mana costs for spells without actually doing anything I guess. All that is left is the stuff above, maybe a few signs and optimizations, a new, higher tier shop brick. Some new areas on map would be nice, too.

Could be done with everything in few days, and would be able to host a test probably Thursday next week.

this is actually pretty amazing


Yee have it in its cave now :) Thanks so much for making this.










Started work on 'Badlands,' which is my version of the desert from the original map. Did this all today, after its complete map should really be done. Found an annoying bug with exp events that make hud not update so have no clue how to fix so there's that too. Can't work on quests till that's done ;/

Would like to start discussion on quests though. Current plan is to make most quests optional things that can help you speed up leveling and getting gold. There'll be a main quest line you'll need to follow if you want to reach the Red Dragon. You'd have to kill one boss before being able to do the quest for the next boss, and so on until the Dragon. Originally on Jorgur's, if you saw something, you could reach it. I'm usually against player made obstacles to direct gameplay in some direction, though am thinking of implementing it here in that form. Thoughts?

Bump. Will be starting this again tomorrow as have finally come back home.

Do you mean start the server again, or development?

can't wait. it looks great so far

Any news when this will be hosted again?