you can pump as much code as you want into PF and call it "innovative" but at the end of the day that doesn't change the fact that it's another first-person shooter
what ROBLOX refuses to acknowledge these days is its roots, and that's something that I wish BL doesn't forget about too
you have thousands upon thousands of developers copying other IPs entirely without making things unique to ROBLOX, and when they do make ROBLOX staples, there's little to no innovation in them
one of the constant front page games is literally a 1000 obstacle obby, I played it and every single obstacle is either ridiculously easy or handicappedly broken and frustrating
the only "innovation" there is that you can skip obstacles now, because the developer doesn't have enough confidence in his game to where you have the option to not play it while in the game
berreza (or however you spell his name IDGAF) has completely ruined tycoons by making it easy for random yahoos to just paste his system into their game and clickbait it up enough to where little kids will rocket it to the front page
what's the most innovation here? you don't have to follow a formula now, which is fair enough but now everyone's using it and making their games pay-to-play in order to get funds for... something
also get the forget out with this "ROBLOX doesn't only encourage some devs because jailbreak is new!!!!1!1!11!1!1!1!!!1" bullstuff
the creator of that game is literally one of the biggest developers on ROBLOX, it's exactly like how loleris made Mad Murderer and it rocketed to the front page in like its first few days of existing, meanwhile no one calls him out on basically copying CloneTrooper, who had done it (better) first
if ROBLOX truly cared about all devs then they'd promote games like Uzi Jungle and Blood and Iron, small games that are mechanically sound structures, but they don't, the only promotions you get from ROBLOX are the people already on the front page, and those devs keep getting bigger and bigger because the only devs ROBLOX cares about are the ones that make them the most money, which if I can recall is a consistent trend across ROBLOX's history, doing things in its interests rather than its players