Author Topic: Roblox is stuff now and it's all because of Huffington post  (Read 18399 times)

what a good idea for a game

here's an actually good game that gets almost no players (i was one of the first players and it's had a sharp decline since 2014)

what about all the old good games that got broken and had their thumbnails force changed to a default roblox one?


What are you talking about? Roblox totally doesn't use and screw over people... look at this game they advertised on their blog and then left for dead!





Among other bullstuff, what else could they add that would piss people off? Making it so old games with owners that quit are permanantly under review?


What do you mean under review? There are hundreds of roblox places being submitted everyday...

Also,



These games were shunned before 2016. Roblox titanic has been around since like, 2012? That's a copy of it.
Roblox schools have been around for a very long time. What bullstuff.

roblox titanic has been around since 2007 in some form or another lol

the difference between ROBLOX jailbreak and BL jailbreak is that ROBLOX tries way too hard to make the game mode what it isn't; non-competitive

whereas you can basically walk out of jail in ROBLOX because of the sheer stupidity of the guards, Tezuni and Crown made it so that getting out requires an element of deception and something that ROBLOX devs forget about; loving skill

I don't particularly like the jailbreaks on BL but if you're going to compare them to those on ROBLOX then actually compare them


huffington post more like huffinggas post
huffing gas kills your brain cells

"Cleaning Simulator"? No matter what you do, Viscera Cleanup Detail has finished the cleaning simulator.

I wish one of these high school games would be like Rockstar's Bully.

We can sound like old coots saying "They don't make them like how they used to", but for Roblox's games? I agree on that. Roblox games have lost their competition, creativity, and innovation. Some games were truly ahead of their time, such as SNCAI Bot Brickbattle, which has very well scripted game modes and bot AIs, that popular games still don't use. We also had a Studio that, despite not as advanced, was very easy to use because it wasn't known for constant updating and Unions breaking all the time. Hell, we didn't even have Unions. And did we need fancy gamepasses, kid-targeting thumbnails, continuous company sponsorships, and updates trying to "advance" the game almost every week? No! We were like Blockland, where we worked with what we understood. Scripting back then was like Eventing back then. Some understood, some didn't, some didn't even want to get involved. Getting popular on Blockland and Roblox back then were like gold rushes, as where some struck it rich and some were left in the dust. Now Roblox is like a monopoly, where some games that have some work put into it are just hogging the front page like brands that monopolize. It wasn't about winning, it was about fun.

tldr: complexity has gone up
creativity has gone down
all in the name of profit

There couldn't be more wrong with this. Your entire "monopoly" idea is forgeted seeing as how Jailbreak was only made a few weeks ago and now it's constantly #1.
Games arent ahead of their time? Do you know how complex Phantom Forces is? There's multiple files of code with almost tens of thousands of lines of code in them, just for clientside interpretation. Double that for serverside scripts. We're damn well hitting the edge of Roblox's capabilities because we're doing so much at once. We're using techniques found in games like Battlefield (for animation calculations and such, with kinematics and all that fancy math stuff for firstperson weapon movement and third person animation smoothing), and while I'm not saying we're AAA, we're definitely not "uncreative and not innovative."
It sounds like everyone here has never tried stepping foot into Studio to make a full game, with or without gamepasses. It's much harder to do, so most people lose motivation early, because the bar for a good game is comparatively high. The only free passes you get on making a game is if you make a stuffty tycoon or roleplay server, which is the exact same situation Blockland is in. You don't see any interesting servers in Blockland because the bar is relatively high. If your server isn't immediately captivating, and you did something wrong in making your new and creative idea, it will fail. However, there's an mass of unoriginal servers, because people know what they're getting, and are much more likely to join it.

There couldn't be more wrong with this. Your entire "monopoly" idea is forgeted seeing as how Jailbreak was only made a few weeks ago and now it's constantly #1.
Games arent ahead of their time? Do you know how complex Phantom Forces is?
i stopped reading here so excuse me if i got your point wrong but i agree i tried phantom forces for the first time yesterday without knowing it even existed and my mind was blown the forget away? it plays amazingly well and i actually wasted half an hour in it when i had the intention to just look at it and bail like i do with a lot of roblox games.
i feel like roblox, besides some things like the removal of tickets, has actually gotten better. it just feels way way different because roblox games used to be made by kids, but they now get made by uh either almost adults or adults

i stopped reading here so excuse me if i got your point wrong but i agree i tried phantom forces for the first time yesterday without knowing it even existed and my mind was blown the forget away? it plays amazingly well and i actually wasted half an hour in it when i had the intention to just look at it and bail like i do with a lot of roblox games.
i feel like roblox, besides some things like the removal of tickets, has actually gotten better. it just feels way way different because roblox games used to be made by kids, but they now get made by uh either almost adults or adults

That's basically my point. The bar for quality is actually pretty high for original ideas, so motivation to make them (as they can fail easily) is low. This is why there's so many lowquality servers we've seen time and time again, because it's the safe bet.
Same issue on Blockland.

not really if you compare it to blockland as i literally just said one is purely simon says
They're still the same stuff. Just because one plays a little differently doesn't mean they are not the same thing to a huge extent.

you can pump as much code as you want into PF and call it "innovative" but at the end of the day that doesn't change the fact that it's another first-person shooter

what ROBLOX refuses to acknowledge these days is its roots, and that's something that I wish BL doesn't forget about too
you have thousands upon thousands of developers copying other IPs entirely without making things unique to ROBLOX, and when they do make ROBLOX staples, there's little to no innovation in them

one of the constant front page games is literally a 1000 obstacle obby, I played it and every single obstacle is either ridiculously easy or handicappedly broken and frustrating
the only "innovation" there is that you can skip obstacles now, because the developer doesn't have enough confidence in his game to where you have the option to not play it while in the game

berreza (or however you spell his name IDGAF) has completely ruined tycoons by making it easy for random yahoos to just paste his system into their game and clickbait it up enough to where little kids will rocket it to the front page
what's the most innovation here? you don't have to follow a formula now, which is fair enough but now everyone's using it and making their games pay-to-play in order to get funds for... something

also get the forget out with this "ROBLOX doesn't only encourage some devs because jailbreak is new!!!!1!1!11!1!1!1!!!1" bullstuff
the creator of that game is literally one of the biggest developers on ROBLOX, it's exactly like how loleris made Mad Murderer and it rocketed to the front page in like its first few days of existing, meanwhile no one calls him out on basically copying CloneTrooper, who had done it (better) first
if ROBLOX truly cared about all devs then they'd promote games like Uzi Jungle and Blood and Iron, small games that are mechanically sound structures, but they don't, the only promotions you get from ROBLOX are the people already on the front page, and those devs keep getting bigger and bigger because the only devs ROBLOX cares about are the ones that make them the most money, which if I can recall is a consistent trend across ROBLOX's history, doing things in its interests rather than its players
« Last Edit: July 09, 2017, 02:06:17 PM by Tactical Nuke »

~actually never mind any of this~
« Last Edit: July 09, 2017, 03:19:49 PM by otto-san »