Author Topic: Wumpafruit  (Read 5598 times)

As a request I made the Wumpafruit from
Crash Bandicoot.
(Credits to Swollow, Cup Boy and Dataproxy)
« Last Edit: July 12, 2017, 11:30:21 AM by Potatoh »

does it make the sound

does it make the sound

ill get to that later im tired af

that was fast

edit:
the textures r forgeted up
« Last Edit: July 12, 2017, 11:06:07 AM by c[_] »

can you throw it up into the air and have it splat on things?

Code: [Select]
function WumpaFruitItem::onAdd(%this, %obj)
{
  %obj.canPickup = true;

  %obj.playThread(0, rotate);
  %obj.rotate = true;
  Parent::onAdd(%this, %obj);
}

You're welcome, bby.

You're welcome, bby.

thanks now lemme fix the icon and ill update
UPDATE: fixed icon and added spinning stuff thanks dataprox
« Last Edit: July 12, 2017, 11:31:00 AM by Potatoh »

Is the sound added too?

Is the sound added too?
ill add it tomorrow because i had another episode with my brain and im basically braindead

ill add it tomorrow because i had another episode with my brain and im basically braindead
Sent you a pm for fixed texture

can leave out the playthread rotate in dataproxy's code, since i doubt the actual model has any rotation animation

All we need now is the fruitzooka or whatever it is to complete it all.

can leave out the playthread rotate in dataproxy's code, since i doubt the actual model has any rotation animation
it doesn't


all these good addons are sure to bear fruitful servers