Oh whew I thought this was dead. How’s the lighting so far?
It's still in development, no worries. Although things will move along slowly for awhile, as I'm balancing a couple projects currently.
This is a quick example of baked lighting, using lower-end settings; I'll be making improvements to the lighting quality and the map itself over time:
Also added realtime screen space reflections for some of the materials, such as the flooring.