Update, Turn 9
Hidden spot difficulty = 5
Cover roll 1d6 = 6
6 ≥ 5 : Passlord techno finds a well-hidden spot in a grotto of a rock pillar.
Work efficiency difficulty = 5
Work efficiency roll 1d6 = 5
5 ≥ 5 : Pass
Combined item durability difficulty = 5
Combined item durability roll 1d6 = 6
6 ≥ 5 : PassMad Hops Disease ties the spikeball to the end of the whip and makes a durable flail. However, due to the flexible nature of the whip, it looks like the balance could be off an it could harm him in recoil. He makes his way up part of the hill and sees
lord techno hiding at one point, but then notices a regular pitfall a few meters to the right, unhidden.
Travel difficulty = 8 >>>
(would need to run over rough terrain in order to reach target)
Travel roll 1d6 = 2
2 ≱ 8 : Failcromartini stumbles at first, but catches himself and makes it about a quarter of the way up to the hill, nearly falling into a bottomless pit at one point.
How about a Tower Shield?
Tower shieldCost = 17
Points = 26
17 ≤ 26; purchasing.