Author Topic: remove moveforward(0.1);  (Read 2332 times)

People are going through walls to exploit out of the map and other things, Can you fix this exploit Badspot?

dont expect badspot to do it
but there might???? be a way to just instantly obliterate people who use the moveforward console command

iirc he did fix it but some people can still do it for unknown reasons

or is there like a client to ban or to not exploit from the command?

iirc he did fix it but some people can still do it for unknown reasons
on his server he fixed it and it does work but only on his server, there is a possibility that he didn't actually put that patch into the public

or is there like a client to ban or to not exploit from the command?
making a prevention in torquescript is extremely difficult due to many false positives, so not really - even if we get the dll to work there still needs to be a lot of code checking if they were going through a brick successfully, best to just stop it and not ban them

on his server he fixed it and it does work but only on his server, there is a possibility that he didn't actually put that patch into the public
making a prevention in torquescript is extremely difficult due to many false positives, so not really - even if we get the dll to work there still needs to be a lot of code checking if they were going through a brick successfully, best to just stop it and not ban them
well in crowns jailbreak if they moveforward out of their cells they will die.

potentially checking if the player is touching the middle of a brick and killing them?

or in the jail, could just be if they get out of their cell they die

making a prevention in torquescript is extremely difficult due to many false positives, so not really - even if we get the dll to work there still needs to be a lot of code checking if they were going through a brick successfully, best to just stop it and not ban them
I did end up making something that just gently pushes players away from bricks if they're going inside them. I forget if I posted it or not.

potentially checking if the player is touching the middle of a brick and killing them?

or in the jail, could just be if they get out of their cell they die
im like 99% sure its done with a zone and checking the cell door has opened status and if players leave said zone they die

im like 99% sure its done with a zone and checking the cell door has opened status and if players leave said zone they die
was thinking for a jail setting it'd be pretty easy to just event it

was thinking for a jail setting it'd be pretty easy to just event it
you can event what conan just said, probably easier than coding it

if you know how to code trigger zones, it's much easier to make them than eventing them

if you know how to code trigger zones, it's much easier to make them than eventing them
for a simple jail cell, I disagree
the task for that becomes checking if they leave an area instead of entering a brick
and with a build it's easier to just put down a zone brick and put some event logic on it

for a simple jail cell, I disagree
the task for that becomes checking if they leave an area instead of entering a brick
and with a build it's easier to just put down a zone brick and put some event logic on it
actually i can confirm its far easier with code since you can also check arbitrary global or local values, make callbacks to other events and such, and scale it to cover whatever area you need, versus being limited to zone bricks and copying events around if you want to change the behavior slightly

for the case of a jail cell, I'm still going to disagree with that
you don't need to check anything besides the player leaving and if the door is open/closed
I find it easier to just plop down a zone brick + door and event them and duplicate them to each cell than to figure out the coordinates and have the zones each time, and figure out how to tie it to the build so it doesn't happen on other maps and such shenanigans