pretty sure it would need a .dll to work
even with the existing nocollision dll you cant do it conditionally. all it does is remove checking for the player typemask when doing collision checks - it doesnt modify the code to let you toggle it on or off on a per player basis
Zeblote's new collision dll lets you change typemasks on an object (only works for what it should do, not turning their collision into corpse types)
oh, that makes more sense. in that case yeah its possible with dll lol
https://github.com/Zeblote/PlayerCollisionToggle - there is a catch because MoveHandler has weird issues with bot crashing unless that was fixed, I actually have a fixed version of MoveHandler
so that will let me toggle collision between players?