1.6 - Counter-Strike in Blockland (need beta testers and vps)

Poll

which gun would you like introduced first?

m4
13 (36.1%)
ak
23 (63.9%)

Total Members Voted: 36

Author Topic: 1.6 - Counter-Strike in Blockland (need beta testers and vps)  (Read 18081 times)

it should be a low poly model with a texture on it, but they should be fine.
i love how out of place it looks.

Yeah I can code the more technical stuff like I mentioned in your other topic (spray patterns, sounds, player movement (b hops, air strafing, etc)).


Offtopic:

Nested parenthesis for the win?

Yeah I can code the more technical stuff like I mentioned in your other topic (spray patterns, sounds, player movement (b hops, air strafing, etc)).
welcome aboard


oh what's this

14-11 we're going with high poly

as it should be



succ me
cs 1.2, 1.4 and source had that wierd low poly map high poly thing pattern. Half life Blue shift also had it like that.

hosting the server right now if you wanna come check out the maps n weapon n stuff i guess

i mean honestly i dont want it to look like blockland at all. when i join i want to forget im playing blockland and i want it to be cs 1.6. textured weapons, actual textured player models, disgusting skyboxes, the whole 9 yards
« Last Edit: August 05, 2017, 01:42:37 PM by mod-man »

hosting the server right now if you wanna come check out the maps n weapon n stuff i guess
Sad! I'm on vacation rip.

Add Karambit (i know its not in cs 1.6 but it would be cool if you modeled it)

14-11 we're going with high poly

lets hope it doesn't crash the game when the game starts up

Somone make De_DustII

Somone make De_DustII

i'm thinking of re-creating some of the maps. but wont promise anything.

Add Karambit (i know its not in cs 1.6 but it would be cool if you modeled it)
no lol