Poll

As for someone who wants to make 3D models for his own games, what would be the best and easier?

Blender
32 (64%)
3DS Max
11 (22%)
Other
7 (14%)

Total Members Voted: 50

Author Topic: Blender or 3DS Max? - Added poll  (Read 3826 times)


No it crashes without warning. The 10 minute rig up is so that you won't lose an hour of work

Well yeah if you can't afford Maya or max by all means blender is fine
ive had blender running for weeks without closing before. must be something up with your install or plugins

I've never had Blender crash on me without doing some wonk-ass things and attempting to execute functions and scripts I probably shouldn't have.

stuff, I still use 2.49b too.


So, there is a method in Autodesk that allows you to sign up as a student, doing that gives you a free 3 years subscription for the software, so I managed to download both Maya and 3DS Max for free.
« Last Edit: August 15, 2017, 10:12:01 AM by Filipe »

Badspot

  • Administrator
Maya and 3DS Max for free.

It's not worth it.  At some point whenever autodesk decides, your license will expire.  You may or may not be able to get a new license, and you won't be able to run the old version.  You'll have to import all your stuff into the new version and there will be compatibility issues.  If you ever need to actually buy a license it's like a billion dollars.  If you're starting from nothing, don't get locked into an oppressive ecosystem.

autodesk products to animation/modeling studios is like steam to pc game developers though. its too widespread and has too much support to just avoid or ignore.

that being said, you should make sure to export your models in various formats and not rely on it as your sole modeling tool due to the concern badspot brought up, but i doubt you'd do a full switch anyways given how much time you've invested into blender.

autodesk products to animation/modeling studios is like steam to pc game developers though. its too widespread and has too much support to just avoid or ignore.

that being said, you should make sure to export your models in various formats and not rely on it as your sole modeling tool due to the concern badspot brought up, but i doubt you'd do a full switch anyways given how much time you've invested into blender.
I didn't invest into Blender though, I explained on the topic that I want to know which one I should choose, Blender or Autodesk, well given that concern Badspot brought up, doesn't Blender usually breaks projects sometimes after they release major updates to the software?

Also which fornats do you recommend? Also Badspot what would you recommend for me?
« Last Edit: August 15, 2017, 12:41:28 PM by Filipe »

well the diff between blender and autodesk is one is free and keeps old versions available for download while the other costs like thousands of dollars and has no free versions to let you export models you may make while on the trial

any model format that is common to many modeling programs is a good idea as a "backup" file: iirc .fbx has the most support for things.

Also Badspot what would you recommend for me?
If you're starting from nothing, don't get locked into an oppressive ecosystem.
it sounds like you should take the easiest possible route you can for now, which would be blender

ive never dealt with autodesks subscription services and a key costs well into the thousands of dollars. i dont even think you can buy keys that last anymore  (i havent used the suite i own in a while. probably never could). if you can, you will be paying money you most likely dont have. what you'll learn with blender will be universal, and all it will boil down to once you start expanding is learning the interfaces of new programs and whatever extra functions they offer. if you're really concerned with blender breaking your projects (which has never happened to me when switching between updated versions) make backup files like conan suggested

iirc .fbx has the most support for things.
« Last Edit: August 15, 2017, 01:34:37 PM by mod-man »

Ive seen resumes turned away for Blender preference.

Also which fornats do you recommend? Also Badspot what would you recommend for me?

Baddy is right, versioning is an issue if you're trying to open native autodesk files with an older version of that program.

I think you'll be alright with Autodesk. As long as you export projects you want to save as an FBX you can open files across any version.
(At-least, I haven't had any issues from version 2015 to 2017)
Also, Ive had my student account for 6 years. It expired once about a year ago to which I simply re-signed up for the student version again. No issues.
« Last Edit: August 16, 2017, 02:25:08 AM by Mr.Noßody »

Ive seen resumes turned away for Blender preference.

Baddy is right, versioning is an issue if you're trying to open native autodesk files with an older version of that program.

I think you'll be alright with Autodesk. As long as you export projects you want to save as an FBX you can open files across any version.
(At-least, I haven't had any issues from version 2015 to 2017)
Also, Ive had my student account for 6 years. It expired once about a year ago to which I simply re-signed up for the student version again. No issues.
I see, I also saw that some people usually make new accounts to get new student licenses, is that what you did?

I see, I also saw that some people usually make new accounts to get new student licenses, is that what you did?

Yeah, you can do that. I think what happened on my end was I used two different college Emails to get the student license. It's been too long, I don't really remember. But I have heard of people making up college emails for it before.


It's not worth it.  At some point whenever autodesk decides, your license will expire.  You may or may not be able to get a new license, and you won't be able to run the old version.  You'll have to import all your stuff into the new version and there will be compatibility issues.  If you ever need to actually buy a license it's like a billion dollars.  If you're starting from nothing, don't get locked into an oppressive ecosystem.
autodesk educational licenses last for 3 years. if you're still eligible after those three years, you can get another one (source)

and you get to select the version you want, at least from 2015 onwards iirc (source: i just downloaded maya for my college classes that use it)