i'm starting my computer science major this year and this is my biggest fear
i don't want an IT job after college ;-;
for anyone looking to get into game design/programming/scripting, there are generally two routes: the AAA route or the indie route.
the first is getting an internship or entry position at a well-established studio which has external funding for most of its games. generally you'll be limited in exactly how much creative liberty you can exert, but you wont be given responsibility far past your assigned role, and its a good way to get insight on how game development pipeline works.
the second may be easier depending on your education level and home city as often they are just looking for more hands, but expect long hours and being assigned roles that you may not have signed up for. since they tend to be short staffed or low on money, you better be interested in it as a career cause you'll probably burn out if you don't end up making money.
in both cases, you will almost certainly always need to overtime a lot as a game heads towards a release date. and after your first game (regardless of its success), you gain the baseline respect in the industry, since now you know exactly how hard it is to ship a game.
that said, there are far more jobs than IT out there that utilizes programming knowledge/experience - a lot of larger companies have internal software development teams for their employees. try to expand your horizons and see if anything else interests you.