Author Topic: Why is it so hard to find non-handicapped hobbyist game designers?  (Read 2346 times)

both GameDevClassifieds and INAT is filled to the brim with tarded people who either have game ideas too ambitious for first projects (oh god) or offer professional positions in which you need a sizable portfolio for. Both are very unappealing as someone that is a hobbyist that wants to create something with a group of people because it is either too professional or I kNoW i'll be left picking up the pieces that the project lead stuffs out when scoping the game too broad.

Is my only solution attempting to lead a project myself? Whenever I ask others to work on something they're not as excited or ambitious about it as I am. Am I supposed to put the offer out there with a couple of good ideas and buckle down until the people come to me?


I'm currently working up my own skills /gamedev/ wise to teach friends so we can work on a project or two together... I think that's the best way to go about it, really.

Yeah, so as a current Game Dev student at a University I can attest to a massive influx of "stuff kids" that obviously know nothing of scope and have no real drive to make anything. To me it feels like they're only perusing this because they have no real direction and their parents simply want them out of the house.

"Sweety, go do something with yourself! Go to college!"
"Duuuh, I like playing video games till 4am. I guess Ill go for gaming!"

And then they proceed to waste me and my colleagues time with their fake aspiration and piss poor work ethics.
In other words, Im in the same boat. Finding people who you can rely on in the game development scene is really hard.


My best suggestion is that you go out and network with people around you. Go to any type of "game dev" meetings or organizations and talk to people. The ones willing to do stuff will make themselves apparent. Im currently going to this event called IGDA Rhode Island thats run by people in the industry and its proved to be invaluable to my networking. If you're in the Boston area, there's an event coming up called Boston FIG where indie developers will be showing off their games. Its a great event. Just make sure to talk to as many developers as possible and take their business cards. Indie devs are normally very good at responding on their social medias.

Theres even an IGDA meetup in my city that I went to the other day

the simplest answer is probably just a form of the dunning-kruger effect. game dev is a deceptively complex subject matter and a skill that can only be honed through experience and practice. people who are inexperienced with the development of video games (or even software in general) probably aren't going to have a good idea of what it actually takes to make a finished product, and they probably won't know where their skills realistically start and end and where they'll be needed.

in any case they'll realize it soon enough if they actually begin working towards their goals. there's nothing wrong with them and they aren't stupid, they just don't have enough knowledge to know that they don't know anything. and that ignorance is probably a good thing, because if they didn't have that, they might never even start to begin with

(copy-paste and edit references to game design with literally any other skill or body of knowledge and this still holds true btw)
« Last Edit: September 04, 2017, 05:07:07 AM by otto-san »

Yeah, so as a current Game Dev student at a University I can attest to a massive influx of "stuff kids" that obviously know nothing of scope and have no real drive to make anything. To me it feels like they're only perusing this because they have no real direction and their parents simply want them out of the house.

"Sweety, go do something with yourself! Go to college!"
"Duuuh, I like playing video games till 4am. I guess Ill go for gaming!"

i go to GAME SCHOOL
and this is 100% true its my biggest annoyance tbh

and yes your only salvation is to start your own group and to look for outside connections so you can have a proper project
« Last Edit: September 04, 2017, 05:15:21 AM by hootaloo »

@anyone, are there not a lot of entry level positions for graduates with game design/development degrees? do large companies not offer internships that provide trainings or certifications to people that are new to the field? i also see a lot of indie games looking to hire, are these generally not entry level or require a lot of experience?

im curious if you guys are just talking about starting a solo/team dev project or the field as a whole

Game dev became a meme job because people make the assumption "hey I like video games, and people say do what you love as your job so why not!"

Game dev became a meme job because people make the assumption "hey I like video games, and people say do what you love as your job so why not!"
along with that learning how to program doesnt require you to leave your house for hardly anything, and it's pretty much a luck of the draw that if you make a good game that it'll either explode or run unnoticed

i'm starting my computer science major this year and this is my biggest fear
i don't want an IT job after college ;-;

@anyone, are there not a lot of entry level positions for graduates with game design/development degrees? do large companies not offer internships that provide trainings or certifications to people that are new to the field? i also see a lot of indie games looking to hire, are these generally not entry level or require a lot of experience?

im curious if you guys are just talking about starting a solo/team dev project or the field as a whole

Entry level jobs hardly exist outside of play testing, and even then that's a hard job to escape from. Internships are not in short demand however, so looking for one is a good way to get the needed experience.
But it really depends on what company you're aiming for.

i'm starting my computer science major this year and this is my biggest fear
i don't want an IT job after college ;-;
for anyone looking to get into game design/programming/scripting, there are generally two routes: the AAA route or the indie route.

the first is getting an internship or entry position at a well-established studio which has external funding for most of its games. generally you'll be limited in exactly how much creative liberty you can exert, but you wont be given responsibility far past your assigned role, and its a good way to get insight on how game development pipeline works.

the second may be easier depending on your education level and home city as often they are just looking for more hands, but expect long hours and being assigned roles that you may not have signed up for. since they tend to be short staffed or low on money, you better be interested in it as a career cause you'll probably burn out if you don't end up making money.

in both cases, you will almost certainly always need to overtime a lot as a game heads towards a release date. and after your first game (regardless of its success), you gain the baseline respect in the industry, since now you know exactly how hard it is to ship a game.

that said, there are far more jobs than IT out there that utilizes programming knowledge/experience - a lot of larger companies have internal software development teams for their employees. try to expand your horizons and see if anything else interests you.

im doing programming because thats the one thing im not good at to be an (((ultimate gamer dev)))

im doing programming because thats the one thing im not good at to be an (((ultimate gamer dev)))

we're gonna strike it big, boss