Author Topic: Intercosmic - not as bad as wadanohara now with asteroids  (Read 5979 times)


Just from the description engineer sounds like an incredibly boring role, but also one which will completely forget over the team provided they're not good at it.

Idea of fighters is great though, nice having third parties you can bribe for help.

Just from the description engineer sounds like an incredibly boring role, but also one which will completely forget over the team provided they're not good at it.

Idea of fighters is great though, nice having third parties you can bribe for help.
there was a fear of that but testing indicated the engineer usually has enough to do to at least satisfy the like 4 people who got to play as it. it helps that engineer is basically the commander of the ship as far as determining what tactics are going to be employed because he can just withhold and supply energy and crew thus determining what the captain and gunner can do
« Last Edit: September 07, 2017, 09:06:41 PM by DestroyerOfBlocks »

pls dont abandon this like betelmix, randomizer, and suburbia
other than that, looks radizzle

we're calling the blue lasers blazers so you can trust us this time
« Last Edit: September 07, 2017, 09:12:59 PM by Gytyyhgfffff »

pls dont abandon this like betelmix, randomizer, and suburbia
other than that, looks radizzle

personally i don't like the idea of a '3rd party' fighting unit. i take it power is going to be a resource for fighters and they're going to have to freelance to motherships in exchange for power, but why not just remove that step entirely and have them fight for one of the two teams?

then fighters can have a chance to maybe deal some damage to enemy motherships / defend their own as extra guns, and then motherships can have some sort of anti-fighter mechanism that requires a certain allocation of power. it would really click together nicely that way

yeah idk if you guys have ever played dreadnought, but its basically the same concept as this except one person controls a large ship. when their ship dies, they control a fighter thats just a weak, fast ship to harass the larger ships/fight other fighters. so like phantos said, why not just have fighters be on one of the main ships side? people in fighters are naturally going to gravitate towards trying to kill the larger ships anyways


ftl 3d
note that the ships are locked to only 2 axies, they can't travel up or down

i tried to convince You to make it ftl instead but he was too busy writing really bad lore for his ttrpg

i tried to convince You to make it ftl instead but he was too busy writing really bad lore for his ttrpg
im cancelling intercosmic

yeah idk if you guys have ever played dreadnought, but its basically the same concept as this except one person controls a large ship. when their ship dies, they control a fighter thats just a weak, fast ship to harass the larger ships/fight other fighters. so like phantos said, why not just have fighters be on one of the main ships side? people in fighters are naturally going to gravitate towards trying to kill the larger ships anyways
the problem with that is if you have an uneven number of spare players one side will a significant advantage if theres only like one guy who is a fighter

of course there is no real reason for a solo fighter to not just side with one team but its less binding than just being put on that team
« Last Edit: September 07, 2017, 11:07:50 PM by DestroyerOfBlocks »

which look like this
jesus

i could barely tell that was blockland till i saw the chat

looks great, keep up the good work dudes


god these look so good its just unfortunate you dont have a top down view for better strategying

like in league or in ai war or in stellaris or in any space strategy realtime thing