Author Topic: Request: Broken Glass Explosion  (Read 2016 times)

An explosion to represent a glass breaking, could be put in the events of a window brick along with a fake kill and a sound or something. Just a thought.

What would it look like?
The bedroom window shattering effects?

it's been too long for me to remember those clearly enough. presumably it'd be like, small triangular "shards" and other tiny particles poofing out.

you could use that HE grenade's shards and make them glass-looking pieces and use that, using a 'spawn explosion' or projectile event

ill go for it give me like 4 hours
« Last Edit: September 21, 2017, 11:29:05 AM by TableSalt »


went looking around a bit, and looks like explosions don't use emitters in them, or that I can find
all i'm seeing is .dts models for the explosions

the explosion itself can have a dts file or debris files, check the rocket launcher explosion

i'm only seeing rocketCone.png and rocketTrail.png
everything else that could be related to the explosion is a .dts or a solid color .png

went looking around a bit, and looks like explosions don't use emitters in them, or that I can find
all i'm seeing is .dts models for the explosions
phflack grow some eyes

ah yes danke for the red arrows, wouldn't of found it without em

phflack grow some eyes
https://i.imgur.com/N6DSBh9.png
I was looking for the actual art files to edit
like I was pretty sure it's an emitter, because you can just spawn it on bricks
but where is that emitter defined

the answer is it's actually using
Code: [Select]
datablock ParticleData(rocketExplosionParticle)
[...]
textureName          = "base/data/particles/cloud";
which is why I can't find it or anything similar to the explosion in the rocket launcher file