Author Topic: Star Wars Battlefront 2 (2017) Thread - Microtransactions on Standby  (Read 11709 times)

EA has temporarily stopped selling all in-game purchases. All items, for the time being, must be earned through gameplay.

Here's their statement: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/pre-launch-update
« Last Edit: November 16, 2017, 09:27:27 PM by Cowboy Dude »

EA has temporarily stopped selling all in-game purchases. All items for the time being must be earned through gameplay.

Here's their statement:  https://www.ea.com/games/starwars/battlefront/battlefront-2/news/pre-launch-update
This is loving bullstuff. I've saved up 300 dollars over the past four weeks so I could have an edge over everyone else at launch. forget this stuffty game.

This is loving bullstuff. I've saved up 300 dollars over the past four weeks so I could have an edge over everyone else at launch. forget this stuffty game.
I can't tell if you're joking


The fact that there is no player customization, a severe lack of weapons and that the progression system is bad, makes this game feel smaller than the 2015 battlefront
Like where are all those guns that were added into battlefront 2015?, I would have thought they would add them at launch, but goddamn about 18 weapons, where half of them are army-locked, and where like 4 of them are just edits

Hey everyone

Hmmm, EA was made by drug dealers and hookers possibly???


im afraid this is going to introduce laws similar to those in the EU and completely change the gaming industry. either we’re going to see a very large increase in base game price with microtransactions still in place, or more microtransactions with no lootboxes. ie low ingame currency payouts for gameplay with incredibly high costs for ingame consumables/weapons/cosmetics

Games like OW don't need lootboxes lol. They grossed like 10 billion last year alone. It doesn't cost even half of that to run this stuff. The game isn't intensive and workload shouldn't be either.


Don't you love it when you work 2 hard years on an awesome game just to lose $3.1 billion in stock value

EA does



Flight Simulator X is now BF2's enemy transaction wise

Just to put things into perspective- EA's asset worth is $7.7 billion, compared to the $3.1 billion they just lost in the market

They probably lost more because the battlefront project was probably like $300 million and they sold almost no copies. This game was like an instant four billion net loss

rip in peace ea, scapegoat of all gamers